Goal: To make the Forerunner Defense System function as a playable faction alongside the base/vanilla game factions. This is my first attempt at developing a fully fleshed out mod/addon for public use. I wanted to at least release my current build to start getting feedback on balancing. While testing against vanilla AI kind of works it is hard to gauge if prices and the tech progression fits in an actual multiplayer match.
This is Version 1.0 of the Forerunner Defense System Mod with AI enabled, be warned that it slows and somewhat breaks the covenant AI.
How to install:
This mod uses the mod manifest method. I built this on the steam version but it should also work with the windows store version.
Step 1: Extract the mod folder to a directory you will remember.
Step 2: Navigate to the local APPDATA for Halo Wars
Example: C:\Users\PC\AppData\Local\Halo Wars
Step 3: In this folder create a .txt file named modmanifest
Step 4: In the modmanifest document place the directory to where you saved the mod directory
Example: C:\Users\PC\Desktop\Modding\Halo Wars\Forerunner_Standalone
Step 5: Boot up Halo Wars: DE and enjoy!
If you are using the Windows Store version then check here for a guide to use the mod manifest method as well:
WRITEUP AND INFO:
When building this I tried to make the additions to files as modular as possible. All changes/additions are pushed to the bottom of the modified files listed below to allow for other modders to easily slot this into their mods. The default forerunner units remain unchanged to assist with this.
-Sentinel Barracks and Manufacturing Bay leave black holes on the ground texture when destroyed.
-Forerunner AI is now enabled, but will bug the covenant and slow their build order/cycle
-Some Animations for new units are bugged and do not cycle.
-Security Drone (CUSTOM MODEL)
-Crawler (MODIFIED LOCUST MODEL)
-Heavy Sentinel (MODIFIED SUPER SENTINEL MODEL)
-Incinerator Sentinel (SENTINEL_01 PLACEHOLDER MODEL)
-Monitor (IMPORTED 343 GUILTY SPARK FROM HALO: CE)
-Enforcer (Pulled from Leader Overhaul Mod to learn how to import and use Cutom Models, credit to TheRealSlimLady)
-Constructor (Pulled from Leader Overhaul Mod to learn how to import and use Cutom Models, credit to TheRealSlimLady)
-Supply Elevator (Repurposed Model)
-Reactor (Repurposed Model)
-Engineering Bay (Repurposed Model)
-Support Factory (Repurposed Model)
-Manufacturing Bay (Repurposed Model)
Special Thanks: I have to give a massive shout out to TheRealSlimLady, stumpy, Darling - Dead Spearhead, Blackandfan, and the other modders over on the Halo Wars Modding Discord. Without the help, resources, and tools they have provided I wouldn't have gotten nearly this far.
This is a fan made project for Halo Wars Definitive Edition. Halo Wars Definitive Edition is owned by the Microsoft Corporation and it's respective developers. This mod is created under Microsoft's "Game Content Usage Rules" using assets from Halo Wars Definitive Edition, Halo: CE, and Halo 3. This mod is not endorsed by or affiliated with Microsoft.