Goal: To make the Forerunner Defense System function as a playable faction alongside the base/vanilla game factions. This is my first attempt at developing a fully fleshed out mod/addon for public use. I wanted to at least release my current build to start getting feedback on balancing. While testing against vanilla AI kind of works it is hard to gauge if prices and the tech progression fits in an actual multiplayer match.

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Forerunner Build V1.2 FIX (Mod Manager Enabled)

Forerunner Build V1.2 FIX (Mod Manager Enabled)

Full Version 4 comments

This SHOULD fix the crash and make the mod compatible with the mod manager.

Forerunner Build V1.2 BETA

Forerunner Build V1.2 BETA

Full Version

Re-upload to hopefully fix a crash. Not Mod-Manager enabled yet. (UPDATE: Broken at the moment)

Forerunner BUGFIX V1.1.1

Forerunner BUGFIX V1.1.1

Full Version 5 comments

This is a set of bugfixes and minor changes/additions to to mod.

Forerunner RELEASE V1.1

Forerunner RELEASE V1.1

Full Version

This update overhauls the artwork for the forerunners and expands their playstyle to a more functional level.

Kaid/six7six's Forerunner Release V1.0 AI ENABLED

Kaid/six7six's Forerunner Release V1.0 AI ENABLED

Full Version

This is Version 1.0 of the Forerunner Defense System Mod with AI enabled, be warned that it slows and somewhat breaks the covenant AI.

Forerunner RELEASE V1.0

Forerunner RELEASE V1.0

Full Version

Goal: To make the Forerunner Defense System function as a playable faction alongside the base/vanilla game factions. This is my first attempt at developing...