To be entirely honest I've only got Giles kinda done at the moment, Moskvin is gonna go through a bit of testing before I start up some empire AI.
The thing about ra3 AI is that, they tend to share a lot, the real differences are the AI's unit preferences, build orders, protocol choice, and how they go about attacking.
For example Moskvin like's to attack in small numbers and then retreats.
While Giles is a bit more standard with his ground attacks, very bread and butter like.
Now due to the nature of soviets, the soviet AI will have a lot more build orders and variations of the build orders.
My point being, when I make one AI from a faction, I can easily reproduce the results with the others in short time. Besides the fact I spend 5-8 hour length sessions of improving the dang AI, the easy to reproduce part is why it won't take long to release this AI mod. Not to mention I've been working on AI for a few months now, so I have a lot of useful things to transfer over from past attempts.
Like AI using twins/frog combo hehehe.
At the moment I'm having trouble with replacing the old AI's with the new ones.
This is a huge problem, but not to worry, this will not stop me from being able to test the ai and continue making them competent ownage machines.
I'll be adding a new video before December.