The time has come for another update, and it features support for infinite money and power!
You'll need to download one, it's pretty beta stage really, and the AI never stop building even if their factories are completely blocked and
super traffic jams are in the base.
So, there doesn't seem to be anything I can do about that, could probably add some unit caps just so the ai doesn't build 1000's of VX doing nothing but lagging the game.
Also, most of you supported the increased income for hard AI's, it is now implemented and the hard ai should feel more competitive.
So, in case you want to know.
1.04 will feature more personality for well... all the personalities, it'll feature unique attacks and more focus on those personalities style of play. 1.03 already has implemented some of these ideas.
Of course 1.04 will as usual have more AI's to play with!
Yeah that's right, during the release of 1.03 I'm talking about 1.04!
That's because this project can always be worked on, always something to add.
Whether it's a new AI, fix, build order, or tactic there's always something more.
I've got some other ideas that have been sitting in the back of my head that I have yet to try, which I'll be testing during the future update of 1.04.
So sit tight, there's more to come believe me, like some special versions of Superior AI...
But I can't make promises on that cause I'm not even sure of the possibilities myself!
Another BIG thanks to my friend and assistant Greg, thanks for all your help.
Also a thank you to all who helped me decide to change the hard AI income a bit, I really needed that opinion.
So, now go off to play 1.03, destroy some bridges and watch the AI repair it ;D
Should make bridge maps more playable, probably easier to kill their land armies while they keep relentlessly trying to cross it. Maybe in 1.04 I'll make the AI more intelligent about that.