A revisitation of the biggest only-man mod ever made for Age of Empires III: TAD. The civilizations are now way more accurate, more details, more 3D models, more eyr-candy, and a new campaign, parcially historical, and partially fictional, where you play as the Republic of Venice first, and the Padanian Federation after, in the context of the Italian wars of the XVI century. Please, take a look at the Image gallery to understand the new features available in the game and how to use them.

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Add media Report RSS Overview of the new Swedish Civilization (view original)
Overview of the new Swedish Civilization
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Description

MAIN FEATURES:
1. Settlers cost Wood
2. Can build the Lumber Mill, a building that generates a wood trickle
3. In skirmish mode, the explorer is flanked by a tamed white wolf
4. Royal guards upgrades are available for Dragoons (Jaemtlands Dragoons) and Pikemen (Karoliner Pikemen)
5. A unique unit is the Fusilier, similar to musketeer, but with a slightly lower resistance to melee attacks and a little bonus against cavalry, in both ranged and melee attack. Fusiliers don't have a Royal Guard upgrade, nevertheless, their veteran and guard upgrades, increase their values 5% more than other units.
6. The culture is Eastern Europe, though they have their unique Church design in the industrial age.
7. Artillery Foundry and grenadiers are available since the colonial age.
8. Hackapells can be sent from the homecity paying food instead of gold.
9. The royal decree includes a division of Drabant cavalry (18 Royal Guard Cuirassiers) and 11 Livdrabanterna elite fusiliers (Mercenary Fusilier)
10. Some units speak finnish, as actually 1/3 of the Swedish Army was composed by Finnish soldiers.