A revisitation of the biggest only-man mod ever made for Age of Empires III: TAD. The civilizations are now way more accurate, more details, more 3D models, more eyr-candy, and a new campaign, parcially historical, and partially fictional, where you play as the Republic of Venice first, and the Padanian Federation after, in the context of the Italian wars of the XVI century. Please, take a look at the Image gallery to understand the new features available in the game and how to use them.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Heavy Cavalry
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Guest
Guest - - 692,140 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

The Heavy Cavalry is part of the reissue of some of the cut content existing inside the game files. Most probably, before the launching od Age of Empires III, it was intended as a generic unit, just like the Hussar (light cavalry), with some civs having a royal guard upgrade for it.
In Africa and Italy Expansion, the only Civilizations who can train it are Padanians, Papal States and Germans. Other Civilizations already have their own heavy cavalry, (lancers for Spanish, Cuirassiers for French, Spahi for Ottomans) other ones historically didn't count on heavy cavalry.
The Heavy cavalry is similar to the Lancer, but slower, and with higher Hitpoints.
The Padanians have their royal guard upgrade for Heavy Cavalry, which is the Elmeti, while the Papal State can upgrade them to Noble Guard through the Church Royal Decree. Germans have just the regular Guard and imperial upgrades.
Elmeti therefore, can be trained both as regular and mercenary units, (they have different icon and portrait) just like it was in reality.