A revisitation of the biggest only-man mod ever made for Age of Empires III: TAD. The civilizations are now way more accurate, more details, more 3D models, more eyr-candy, and a new campaign, parcially historical, and partially fictional, where you play as the Republic of Venice first, and the Padanian Federation after, in the context of the Italian wars of the XVI century. Please, take a look at the Image gallery to understand the new features available in the game and how to use them.

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Militia
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Description

To make the game more historically accurate, European civilizations can build barracks in the discovery age and train the Militia, a half-irregular soldier, whose purpose is helping the explorer to collect treasures and raid settlers. It has a bonus attack against guardians and european settlers, not natives, asian and african villagers. This way the game is still balanced.
The reason of the introduction od this unit is that explorers, adventures in the unknown with exploring parties, not alone. Native civilizations though didn't explore, they were the explored ones, so that's why only Europeans can train the Militia.
Once you advance to the colonial age, all your militia can be upgraded to the main infantry unit, (depending on the civilization, i.e. janissary for the Ottomans) through the Conscription technology, available at the Town Center