KMQuake2
First Person Shooternuevas skins para quake 2 markshan .com/ knightmare/
Originally created by Ubongo, this mod randomly-generates enemies and weapons based on various types such as fire, ice, and ion. Keeps the replay value and difficulty of Quake 2 very high. Uploaded for archiving reasons, and I didn't see this listed anywhere on MODDB. I suggest playing on the lowest difficulty (type "skill 0" in the command console then jump to the map you wish) I also suggest playing with the R1Q2 executable; it's simply more stable.
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A port of the 1999 PlayStation port of Quake II, for Quake II Re-release.
Quake 2 world and model textures upscaled using ESRGAN and the Manga109Attempt model. This mod also provides upscaled bright player skins from nQuake2...
This bot addon was improved over the ltk bot, and the NewLtk bot by WereWolf. The goal of this project is to create the bots in a tactical simulation...
This is a direct port of the first 4 maps from the Nintendo 64 version of Quake 2.
Have you ever thought the Quake 2 viewmodels could use more detail? Looking for a way to spice up your next playthrough of Quake 2? Look no further than...
These are high quality world and model textures for Qauke 2 and the QuakeTown 2 mod. Made with bigjpg and Upscayl Based on Quake 2 Neural Upscale Requirement...
This mod will bring to Quake 2 new HD textures but with its ORIGINAL style and look.
Toward the end of the war the humans struck an important blow, disabling the planetary defence systems. The planet’s remaining resistance was soon decimated...
The Quake 2 RTX railgun, ported to Quake 2. Only the v model.
Weapon and enemy reskins for the remaster with optional HUD
This mod redefines Quake II experience with a complete redesign of almost all of its sound effects - Strogg and Marine. Guns, items, ammo, health, voices...