Iron Will - Wound Experience a

With inspirations from Kenshi, this true "survival of the fittest" experience makes your troop battle hardened by just the simple fact of not dying after a possible fatal blow.

This decreases the grind for upgrading low tier troops and actually rewards the player for letting his weak troopos risk their lives by fighting in battle. It also indirectly buffs Medicine skill, by making it kinda useful to upgrade troops.

The mod works not only for the player, but for any mobile NPC parties too! That's right, even for the poor and dirty Looters! It only show as a message for the player character, his companions and owned troops by default.

This mod is compatible with the amazing Mod Configuration Menu (MCM) by Aragasas. This is a SOFT dependency and thus entirely optional but highly recommended.

Download and Links



Features

  • Adds configurable Athletics Experience to any Hero wounded in battle (40xp by default) .
    • Hero XP scales with Learning Rate. Current: xpValue * learningRateBonus. (can be turned off)
  • Adds configurable Generic Experience to any Troop wounded in battle (40xp by default).
    • Generic Troop XP scales with troop tier. Current: xpValue * (troop.Tier +1). (can be turned off)
  • Player Character, Companions and Owned troops received XP appears in the ingame console. (can be turned off)
  • Works globally to all troops in game, both in battle and campaing map.
  • Optional in-game configurable values with Mod Configuration Menu (MCM). This is a soft dependency.
  • Configurable Experience value for Heroes and Generic Troops at "xxWoundXPSettings.xml". (note: MCM configuration takes priority and overrides this file)
  • NLogger for debugging reasons at "WoundExperienceLog.txt".
  • Only valid for real battles, so you can't cheese it by getting wounded in tournaments and arenas heh.













To-do
The mod is pretty much done :D
There might be some minor tweaks/bug fixes here and there in the future.

Custom Configurations
Downloading Mod Configuration Menu (MCM) by Aragasas is highly recommended for best quality of life by changing mod settings in game. This is a SOFT dependency and thus entirely optional by the player. MCM settings takes priority before the XML settings file. So if the player haves MCM, the code will load stored info from MCM and then override XML file on startup every time.


However, if you choose to not install Mod Configuration Menu for some reason, you can change the desired values of "xxWoundXPSettings.xml ". In this case during startup, the settings loads from the XML at "\Mount & Blade II Bannerlord\Modules\xxWoundXp\xxWoundXPSettings.xml".

Compatibility
Currently tested and working with e1.5.2 version. This mod rarely breaks, so try it out!

If you have any issue, please adress it at the Bugs tab in the Nexus mod page.

Changelog
v1.1.0:

  • Changed the default experience value for both troops and heroes, from 20 to 80.
  • Added NLogger to debug and find problems.
  • Information manager messages from giving XP are now yellow, to increased visibility.
  • Added initial sucess message on campaing start to inform the user that the module is working.

v1.2.0:

  • Allows customization of values with xxWoundXPSettings.xml, located at the mod folder.
  • All player owned troops that receives xp appears in the Console and Nlogger.
  • WoundExperienceLog.txt NLogger is now at the mod folder and some log are more informative.
  • The ingame console now shows more clearly any mod error/exception.

v1.3.0:

  • Changed default XP value for heroes and troops to 40
  • Hero XP scales with Learning Rate. Current: xpValue * learningRateBonus
  • Generic Troop XP scales with troop tier. Current: xpValue * (troop.Tier +1)
  • Player can change to not show received XP of heroes and troops on the console (Requested by NexusMod user dungeons0)
  • Compatibility with game version Bannerlord Beta Branch e1.4.3

v1.4.0

  • Minor code refactor
  • Added soft mod compatibility with Mod Configuration Menu v3(MCM)
  • If the player haves MCM, the code will now load stored info from MCM and then override XML file on startup .
  • If the player doesnt have MCM, the code will deserialize the settings from the XML like usual on startup.
  • Fixed some crashes for e1.5.2 and above





Kenshi, one of the major creative influences for this mod series.



But what is the "Iron Will" project?
Iron Will is a collection of mods for the game Mount & Blade 2: Bannerlord that adds many utilities to aid the player and his party to survive even in the harshest, rock botton environments. The main objetive is add immersive actions to balance the game difficulty curve without decreasing the challenge. This modpack might be useful with any mods that makes the game harder and more punishing.

Check out the Iron Will GitHub if you want to do any contribution, see how something is coded or to look how I do my workflow.

Current Mod List:

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xxWoundXp v1.4.0 - MCM Compatibility

xxWoundXp v1.4.0 - MCM Compatibility

Full Version

Main file version. Compatible with e1.5.2 versions. SOFT depedency with Mod Configuration Menu (MCM). ALSO DELETE OLD MOD FILES.

xxWoundXp v1.3.0

xxWoundXp v1.3.0

Full Version

Compatible with e1.4.2 and 1.4.3. The best way to get stronger is by struggle. The mod "Wound Experience" for Bannerlord adds experience points to any...

xxWoundXp v1.2.0

xxWoundXp v1.2.0

Full Version

v1.2.0. The best way to get stronger is by struggle. The mod "Wound Experience" for Bannerlord adds experience points to any troop which survives getting...

Comments
Drax70
Drax70

A very outdated mod!!! :(

RIP

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Bleyck Creator
Bleyck

Update v1.3.0 is up and running! Compatible with Bannerlord Version e1.4.2 and e1.4.3

Reply Good karma+1 vote
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