An episode for Doom II that mixes Legend-9 stylistics, PSX Doom aesthetics with upgraded monsters into a golden-age-of-FPS-style game straight from the nineties. All that, only far more polished. If you ever wanted to know how such a mix would look and play like, then this is it. Non-stop action. Classic gameplay. Highly detailed sets. And Doom.
There is a big fight at the construction site. Even though it is more like a mining site, lol. It was supposed to be a construction site originally, but my design concepts veered away from it - while the name just stuck with me. The ambushes all without exception favor quality and not quantity, with calculated crossfire patterns to prevent mindless run-n-gun approach. The map is highly traversible, but you are going to need the jump button.