An episode for Doom II that mixes Legend-9 stylistics, PSX Doom aesthetics with upgraded monsters into a golden-age-of-FPS-style game straight from the nineties. All that, only far more polished. If you ever wanted to know how such a mix would look and play like, then this is it. Non-stop action. Classic gameplay. Highly detailed sets. And Doom.

Description

Here we go, the next chapter in the anti-run-n-gun saga of classics is here. I had to postpone the launch by a couple of days (and to extend the polishing phase by another week) to balance the mod with an even greater precision. And frankly, i liked re-testing it. This map had my head handed to me just as many times as i managed to successfully complete it. LOL, That's how you frankenstein Triffids from a beanstalk.

Preview
Invasion HX1 demo
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Conmiester
Conmiester - - 69 comments

Just finished the demo version of this mapset while using the intended gameplay mods and vanilla-equivalent weapons on Ultra-Violence difficulty. Since I've enjoyed the Legend-9 maps from Hexen, This one did not disappoint me. Considering it utilizes GZDoom features this time, It's already looking amazing and I look forward what are the rest of the maps will look like when it's done.

Also... w h y stealth monsters. Admittedly, it caught me off guard a few times but using them is just rather nasty sometimes.

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hexenstar Author
hexenstar - - 205 comments

Congrats! And hat's off to you for taking the classic path without resorting to overpowered weapons. I am glad you enjoyed this little adventure.

During the development i didn't even know that those stealth enemies exist. But, once i tested them, i immediately understood what to do with them. If placed carelessly, they can derail any kind of fun. therefore, i only included a few
of them and only in a few specific places. Out of 233 enemies, just 7 are stealth enemies. Three of which can be outplayed if you choose not to fight them on their turf, but from a different direction. So that leaves only 4. With such ratio (4:233) they are almost guaranteed to take the player by surprise, as well as they demand a switch in tactics to flush them out. Especially while under fire, Such as before the rocket launcher trial fight.

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Conmiester
Conmiester - - 69 comments

Not that I got annoyed with them but, understandable.

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