Updated IE demo, containing a plethora of difficulty fixes. See changelog for details.
You'll require a copy of the Doom 2 iwad and at least GZDoom 3.3.0.
Featuring:
- 2 missions, over the span of 7 maps.
- About half of the full arsenal
- A handful of enemies, some with multiple variants
- Around 2 hours of gameplay, for a 100% run.
I DO NOT recommend running other mods with IE, and I will offer no support for issues caused by additional 3rd party mods.
Changelog
NOTE: *****There is no new map content in this demo.*****
-Added Recruit difficulty. For now this lowers enemy projectile speed and increases the amount of ammo in pickups.
-Added placeholder hub shop using strife dialog system. WIP, prices subject to change. Yes there will be more than just ammo/health in the final version. No, the final version will not use the dialog system.
-Placeholder script to heal player up to 100 health between missions.
-Added altfire to pistol. Trades total damage output for hitscan attack, to let player pick off annoying distant enemies more easily.
-Changed MG altfire to a 2 round burst with zoom. A bit better at range. This is still obviously not totally finalized.
-Changed around some pickup sprites and made them all bigger to stand out a bit better.
-Added a bit more health and ammo to the "main" path.
-Removed or moved some particularly annoying enemies.
-Minor texture changes.
-Some misc map bugfixes and tweaks.
looks cool
Holy **** I am so hyped for more!