Back in the day I don't think people would have really gone for this whole "corporation as state" thing, but I guess back in the day they didn't have to deal with portals to hell ripping our dimension apart. When push comes to shove, if the throne is empty, somebody's going to go and sit on it. Just happened 200 years ago that it was the UAC. They call themselves a commonwealth now, their CEO a president, their shareholders are the public. All told they've done a decent job putting the pieces back together.

I don't think folks on earth during the invasion ever though we'd survive, let alone make it to the stars. Yet here we are. Those dark times have faded, but we must always remain watchful for the Old Enemy, lest he decide to return one day...

What is Interstellar Enforcer?
In a nutshell, IE is a mission based GZDOOM TC for DOOM II. Take doom, mix in a dose of unreal and turok, add a splash of metroid and maybe a little bit of system shock 2 and you'll not be far from the target. You play as an officer of the Interstellar Enforcement Patrol, tasked with policing the obscure fringes of humanities bustling space empire in the future of the DOOM II timeline. You generally do this by shooting things.

At completion:
- It will span 3 planets, each containing 3 missions + 1 secret mission. Missions can span multiple maps.
- 9 1/2 weapons, from a lowly plasma pistol to a starship killing antimatter gun.
- A bestiary, containing some old friends that have learned new tricks
- An upgrade system, allowing you to double jump or knock out bad dudes with a single swing of your fist

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

IE Status Update

News 1 comment

The Old Demo and The New

So firstly, a big thank you to the folks who downloaded the demo. There was a good chunk of useful and universally very constructive feedback.

That being said, there were a few issues that popped up pretty frequently, the chief one being the perceived unfair difficulty of the demo. I see where people are coming from, and some changes have been made. The supply scarcity has been reduced, a few encounters had their challenge factor dialed in substantially, and the player will have some new tools to deal with distant enemies. I've also added a new difficulty level that makes enemies a bit more forgiving.

All this and more will be wrapped up in Demo 1 V2. Note that there will, unfortunately, be no new map content. The updated demo is designed for people who want to do a second play through, or for those that bounced off Demo1 V1 because of the uh... "bullshitness". Expect the updated demo to drop once play testing is complete, which should be very soon(tm).

Progress

"It's been 2 months, Joe, you lazy bastard. What have you got for us?"

The answer is: not nearly as much as I'd like. Progress on the first planet has been slowly chugging along, but unfortunately the real world has intervened. C'est la vie and all that. I've also had to re purpose a good chunk of the final mission on planet 1, as it really wasn't working with the lighting conditions which the mission implied. The actual geometry has been salvaged, so this is a case of taking a step back in one area to move forward in another. Some groundwork has also been laid on the other planets, though there isn't a whole lot that I'd feel comfortable showcasing just yet.

Here is a selection of shots from the final mission of planet 1, and some from planet 2.

Swamp boat Dock

Flooded Ruin

Unknown Facility

Frozen Facility

Frozen drainage system

Note that these are all WIP, some more than others.

The Future

The plan is to eventually release another substantial demo, which I creatively dub "Demo 2". Right now, the idea is to include all of the Demo 1 content with a snippet from planet 2 and 3. But we'll see how that shakes out.

After Demo 2, no others are planned. I have no time frame for this or the final release.

I also apologize in advance as the update schedule for IE is going to be erratic. I work on this when I have free time, and when I feel like it, 2 conditions that don't always overlap. There is no IE team, just ol' Joe here.

Until next time.

This Week In Mods: June 22 2018

This Week In Mods: June 22 2018

Feature

The biggest mod stories for the week of June 22 2018.

Add file RSS Files
IE Demo1 V2

IE Demo1 V2

Demo 2 comments

Updated IE demo, containing a plethora of difficulty fixes. See changelog for details.

IE Demo 1

IE Demo 1

Demo 2 comments

A demo showcasing the first 2 missions on the first planet of Interstellar Enforcer.

Comments  (0 - 10 of 27)
Guest
Guest

Where's the shotgun in the first level?

Reply Good karma Bad karma0 votes
ReformedJoe Creator
ReformedJoe

Inside the main building at the dig site, in a chest in one of the corners.

Reply Good karma+1 vote
Hazzmat305
Hazzmat305

hey bro what's up

Reply Good karma Bad karma+1 vote
ReformedJoe Creator
ReformedJoe

Sorry buddy, I was away.
If you're looking for an update...
I have 2 other projects that are taking up my free time.
Will get back to IE after that.

Reply Good karma+1 vote
Vargrjalmer
Vargrjalmer

Hey, I just finished mission 1, andi just wanna say that this is probably the best wad I've experienced in AGES, the level design is pretty on point, though a little bigger than it NEEDS to be (GZDoom cry's when you walk into larger area's)
but overall the exploration was amazing, every time I backtracked or died and went to an earlier save i was finding new stuff, side paths, secrets, and enemies lol.
The arsenal so far feels solid, nothing is overpowered, nothing feels too weak. the gun sprites are fitting, the sounds are pretty beefy (especially the shotgun)
and the assault rifle's zoom feature actually has a place here.
the powered gauntlets made me feel like chuck norris, the custom jump height feels perfect
The enemies are decent, the melee goons feel a little too beefy until you get the power gauntlets, then they're literal fodder, the projectiles are fast enough to feel threatening, but dodgeable, the ai doesn't fight itself 24/7 so you can't cheese the game. and I don't feel the need to play with extra gore mods or anything :D

I could gush for hours about how great this WAD is. I can't wait to see it completed :)

Reply Good karma Bad karma+2 votes
ReformedJoe Creator
ReformedJoe

Cheers buddy

Reply Good karma+1 vote
Voislav_Jankovic
Voislav_Jankovic

At first I gave up on the demo due to lag (my laptop is... sub-par to say the least). But yesterday I decided to give it another shot since I know how to lower the opengl display settings to a more manageable level. While some lag was present, it was playable now. I finished mission 1 earlier, and I gotta say: I'm seriously impressed! The fact that it even ran while looking so beautiful and detailed is beyond me. And the gameplay and level design hold up too. A few rough parts here and there, but nothing game breaking. Keep up the good work sir!

Reply Good karma Bad karma+1 vote
ReformedJoe Creator
ReformedJoe

I'm glad you enjoyed it.

Reply Good karma+1 vote
Hazzmat305
Hazzmat305

How's the 2nd demo coming along man? Really enjoyed the first one I'm looking forward for what is coming next.

Reply Good karma Bad karma+1 vote
ReformedJoe Creator
ReformedJoe

I haven't done much since the last update. I've been busy with another project.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Doom II
Game
Doom II
Creator
Contact
Send Message
Release date
Mod watch
Follow
Share
Style
Tags
Embed Buttons
Link to Interstellar Enforcer by selecting a button and using the embed code provided more...
Interstellar Enforcer
Statistics
Last Update
Watchers
107 members
Files
2
Articles
2