Years after the Borealis Incident, the remaining rebel fighters struggle to find a hero to replace Gordon Freeman. Running low on options, they resort to creating one of their own. An original story set in the Half-Life 2 universe. Re worked weapons, enemies, and even suit functions make for a totally new way to experience the world of Half-Life 2.
Pls excuse the dumb soldier behavior ty. Realized as I was recording this I forgot to clean up some code, hence why they kinda hold back in a weird way.
Trying to get the AR2 into a spot where it has a more distinct role instead of just "better version of the SMG", hence the switch to burst fire. Unlike any other standard gun, it stops enemies in their track and causes them to flinch, and it does dissolve damage now as well!
Badass, I'm a big fan, this looks really cool. I still prefer the really deep, meatier sound of the original.
Nice!
While replacing the magazine with a round in the chamber, the pellet holding claws should not open. They should only open when reloading from empty mag and chamber (see MMod 1.3).
Also, the secondary rounds should be fired from the underbarrel, not from the primary barrel.
Not a big fan of the standard rounds vaporizing enemies, it would be nice to see a smoke/burn effect on enemies/locations instead of full-destruction. Leave that to the secondary fire so the actual vaporization effect has more impact.