I have been improving one of Undying Nephalim's older releases of Hyrule Total War - namely the 3.8 version released at the end of 2014 and the final version with all the old faction rosters. The mod will have custom strat-map cities/agents, custom battle-map settlements, new resources on the map, new factions such as Majora and the Oocca, new units for most older factions and the minor factions especially, new animations, new 2d-art. Majora will use unused reskins for the Zora, Kokiri, Gorons and Hylians made by the Undying Nephalim, while also using new re-skins made by Codeman over at the Hyrule Conquest Discord for the rest of the intended factions that Neph intended for Majora to use - and this submod aims to bring you the most finished Hyrule Total War yet - using the older models because i think some of them were better but not all.

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Report RSS Twilight Invasion historical event made fully functional! (view original)
Twilight Invasion historical  event made fully functional!
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Description

I've managed to make the Twilight Invasion historical event fully functional. I spent all my awaken time since dinner on sunday working on getting this script and the connected events fully functional in the mod. I had some issues:

1. Event message came multiple times - solution was the "terminate monitior"-line.

2. Armies going through the portal refused to move, or did move to the region closest to the water opposite the Twilight Realm - where they'd get stuck because they can't move to the Twilight realm by land.

Solution:

I tried to give the spawning invading forces targets like the Arbiter Grounds-settlement, it stated they should "maintain siege" etc- but the armies would simply end the siege and move the forces to the water area opposite the Twilight Realm on the map. There seemed to be no way to make the invading Twili armies actually take and hold a settlement. In other words it seemed like it didn't work.

Looking at the River Zora they had a similar issue, they would take one region and then abandon the siege of all the other besieged settlements to move all their units to the one region that they've managed to conquer (Joogal). There they would fight to the last, and try to expand- this led me to believe that if the Twilight faction already has areas on the map they would always try to go there, but if they did not have land -then they would take one settlement and then try to keep it to the death.

As such the solution was to make King Zant, Lady Middee and the other spawned invasion armies not belong to Queen Midna, but to the vanquished Zant-faction. The Zant-faction had no settlements anymore, so they would take the settlement besieged unless the defender were too strong (Darknut Legion) and then fight to the death. If the defender managed to beat the besieging armies they would end up stuck and not do anything for the rest of the campaign. As such i made sure they could win their siege-battle. After this they will defend to the last man.