I have been improving one of Undying Nephalim's older releases of Hyrule Total War - namely the 3.8 version released at the end of 2014 and the final version with all the old faction rosters. The mod will have custom strat-map cities/agents, custom battle-map settlements, new resources on the map, new factions such as Majora and the Oocca, new units for most older factions and the minor factions especially, new animations, new 2d-art. Majora will use unused reskins for the Zora, Kokiri, Gorons and Hylians made by the Undying Nephalim, while also using new re-skins made by Codeman over at the Hyrule Conquest Discord for the rest of the intended factions that Neph intended for Majora to use - and this submod aims to bring you the most finished Hyrule Total War yet - using the older models because i think some of them were better but not all.

  • View media
  • View media
  • View media
  • View media
Report RSS New Heroes has been re-added to the script - New 1-man beasts in the campaign! (view original)
New Heroes has been re-added to the script - New 1-man beasts in the campaign!
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Hello, i've continued work on the mod a few hours by now after taking a pause during tuesday. The mod is not far from ready, and i believe the release is at the end of this week.

I've tried adding Link as a single-man cavalry unit, replacing the Deku "Chair" special-unit that had a glitched texture - Link crashed still.. Instead i added the 4.6 Hinox to the Moblins!

Besides this, i've removed all the entries from the descr_strat such as Link, Kazakk, Tsume, Majora, Dethl, Deadhand, Deadarms, Stallord and maybe some others - and instead re-added these units through Neph's campaign_script-file.

Dethl had an issue with three models in battles, and i saw that it lacked the "mounted_engine"-line in the EDU - after fixing this he now has 1unit in custom battles. But he still had two in the campaign due to the large, huge etc settings. The same issue me and Bantu have with all the giants in Warcraft: Total War.

Neph is a smart guy, i looked into the descr_mount and saw how he managed 1-man giants in the campaign despite large or huge settings. Now i will be able to fix these units in Warcraft as well. He have moved the two other riders below ground so it looks like it is one unit! Very smart idea.

Besides this, i've restored the Twili to how they were in the beginning, and all the Twili scripts work as intended. The only issue remaining for them is that they take forever to build the portal in the Twili Realm - in the Arbiter Grounds it is built when it is conquered immediately. I will try to fix this because they are using the portal when it is built. But they prefer building other buildings making it rare for them to enter Hyrule as the AI.