I have been improving one of Undying Nephalim's older releases of Hyrule Total War - namely the 3.8 version released at the end of 2014 and the final version with all the old faction rosters. The mod will have custom strat-map cities/agents, custom battle-map settlements, new resources on the map, new factions such as Majora and the Oocca, new units for most older factions and the minor factions especially, new animations, new 2d-art. Majora will use unused reskins for the Zora, Kokiri, Gorons and Hylians made by the Undying Nephalim, while also using new re-skins made by Codeman over at the Hyrule Conquest Discord for the rest of the intended factions that Neph intended for Majora to use - and this submod aims to bring you the most finished Hyrule Total War yet - using the older models because i think some of them were better but not all.

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Report RSS King Zant's Invasion script now works- Zant and Middee have traits etc! (view original)
King Zant's Invasion script now works- Zant and Middee have traits etc!
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Description

For some reason, King Zant and Lady Middee didn't have their traits and ancillaries. This has been fixed after some playtesting and editing.

Also, King Zant used his old hero-entry, and hence was a mere officer- i've replaced his unit with the Shadow Assassins now- so he is his own general and can be controlled in the Battle Immersion Mod if using the Steam version of Medieval 2. He also lacked the entry for his unique model, and it has been added.

Lady Middee now has a proper Bonemold Monk bodyguard.

Validna has gotten a proper Twili General bodyguard, she should now be the unit leading the army. A cavalry unit did steal that place from her.

Zant will also be able to recruit merchants, priests, spies and diplomats- together with the Midna-unique troops as the AI. King Zant- not Prince Zant.