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This mod is not dead it's just being moved due to request of members to move all the mini mods together.
Thank you for your understanding.
please head to Moddb.com
Yes the new mod will be called Hyper Wars and it will include all the mini mods together and later on will be combined to create a more fun like mod.
Thank you.
This is Harvester Wars (Version 2) MOD.
Changes are
1)Much faster Harvester.
2)Extremely cheap to buy from Warfactory.
3)Extremely fast build of a Harvester in Warfactory.
4)Harvesters have more health:
NOD Harvester 5000 > 10000
GDI Harvester 7500 > 10000
Scrin Harvester 7500 > 10000
5) Armor has been increased slightly.
All harvesters have the armor of what the GDI Warfactory has.
6) Capacity of all Harvesters has been increased from 200 to 2000.
7) Harvesters don't have to sit at Refinery for ages to drop off Tiberium.
Please send me a private message if you want me to change something else, I'll be glad to listen to what
you have to say and will do my best to import the changes.
Enjoy the MOD.
Made by The_Eliminator
a.k.a Kivi
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HOW TO INSTALL
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1) Extract the files.(You will most likely need a WinRar or something of that sort)
2) Copy HarvesterWars folder.
3) Paste it in the "My Documents\ Command & Conquer 3\ Mods" folder.
4) Replace the current version with the older version if it asks you.
5) Launch Control Center, click on Game Browser, then select Mods tab, select the mod and LAUNCH.
Note: You will need the latest patch to run the mod.
I got tired of Windows XP. I decided to switch to Windows 7. Unfortunately the custom upgrade did not go well for the lame reason, I installed new processor...
Future possible little updates. Also future possible mods and a bit more.
A new and updated Version of Harvester Wars. A few more changes have been made as requested. Sorry for no improvement on the guns yet, GDI harvesters...
Just like the other mods, this one is made only for NOD side so you can mass build and stuff with Harvesters. Enjoy.
This is a modification to only GDI Harvesters. I will give more faction Harvester modifications later, well very soon.
Its amusing seeing everyone else write multiple hate message when, its not meant to be a amasing mod, its just really a exploration of the modding abilities and to try and make it more fun to play the game, the idea of hundreds of harvesters charging at your base is pretty funny.
Thank you kind sir :D
Unneeded thing,only for noob or lame players who build only 1 refinery per Tiberium Field.Consider this mod in an pro match,they have already 3 refinery per field,have 10-12 harvesters in the map overall,what would it become when harvesters were so speedy fast!?For because the only thing pros are waiting is not resource gathering but unit production.You would be able to build continously from 12 Weapon factory,5 Barracks,5-8 airpads,the game would turn into some sort of Total Annihilation rather than C&C,for its already afar from C&C somuch :D:D
its a mod for FUN not for matches u numbnut
Well it's just for fun hehe... Annihilation is fun :D Yes though spamming Harvesters only gets boring, but it's just to test and see how things go, you know, to have some fun.
Also I noticed if you spam the harvesters, you would have to build more than one refinery either way because the line gets too long for one refinery :p
So tell me what do you think would be a good thing to improve in this mod? I'll be more than happy to do so.
increase the harvesters armor, life and their attack damage. Yes indeed building refinery is a big pain in the *** but get some construction crane or get another mcv.
this is kinda lame. though i am confident that this mod will not be:
A. Dead
B. A piece of crap in the end
C. Still lame Harvesters
and
D. The final product is still a piece of crap.
For now its 3.5/10. The harvesters are kinda weak anyway. Glad someone did some 'upgrading' on them.
Well do you have any suggestions? Because I can probably change some stuff a bit... for example, I've been experimenting a bit on my TestMod which has like many Mods mixed up together that I'm planning to release later. During the testing I have made so that when Harvesters come into a Refinery they leave nearly instantly so that way there are not going to be too much trafic. I can release the update probably.
is this harvester spam?? only harvesters?
Yea basically.