Advanced mod: Revived is a Home World 2 modification that specializes in taking the 2 existing races and expanding upon them. The idea, is to add in multiple different new ships, re-arm every ship in the game, and specialize each ship with a blended, but still clear role. By giving the player more options, and doing it in a professionalized manner the mod "advances" the gameplay of Homeworld 2 into something different, something more fun, and yet still tactically fulfilling.
This is a new ship I have been working on. It will be armed with 3 berzerker class laser cannons, and 2 light kinetic cannons. Its big, heavy, slow and expensive.
Dont mind the "rough" edges here and there. I am going to go back straighten those out, and add more detail. After that though, its pretty much just up to texturing, and importing it into the game.
Nicely done!!
Nice one...
lol, thanks.
I think you should trash the pipes. They are out of place, both in design and appearance (high polygon density).
Oh, and Vaygr is misspelled.
Yea, I have a bad tendency to accidentally miss-type Vaygr.
As for the pipes, I know its not a normal design, but neither is smashing a miniaturized Battle cruiser trinity cannon into a corvette size chassis. On the polygon count, they will be goblins, and will not be rendered beyond like 200 meters.
Though I might replace them with some other form of "blockier" tubing system, I really think a ship like this (a corvette built around a gun) is going to need some "exterior" details to the main weapon.
Square shaped armored conduits would fit more with the aesthetic as well as be much lighter on the polys.
You can also get rid of most of the edge loops on the little pink round things, the interior ones aren't helping define any shape so they're just wasted polygons.
Actually, those pink heat sinks all use less than 50 square polys each.
but I do agree, a blocky armored coolant conduit would probably fit in better.
Nice!