- Fixed Mordor;
- Fixed Isengard;
- Fixed Goblins;
- The magic "Wealth of Mordor / Isengard / Gnomes" is changed (again it costs 10 points of power, but the recovery time is increased);
- Magic "Call of the Hobbits" - received reinforcement (Sam and Frodo can conjure, the soldiers become stronger);
- Improved revenue system;
- Rebalance the cost of heroes (resurrection costs 75% of the full price);
- In the Elfs tavern instead of the hobbits, Lindon's warriors are now hired;
- New abilities for heroes: (Boromir, Eomer, Lurtz, Glorfindel, Gothmog, Arwen, Gloin, Gimli, Hvaldar, Karsh, Shelob, Sharku, Azog);
- Builders can now repair damaged buildings;
- New damage values for hero abilities;
- WarChant (Horn) - increased radius;
- Fix Armor;
- Fix sound in the campaign (not previously).
Castle-W мод v.2.1 (mini-fix)
- Fixed income system;
Castle-W mod v.2.0
In the mod, only the game balance was changed, no new races, units, and so on.
The main goal of the mod is to change the game's concept of a game "who first destroyed the enemy’s farm will win" and allow players to choose how they prefer to play from defense or attack. The role of the heroes was also increased.
And now more:
- Life after the battle is now restored only: hero, troll, mumak, elite fighters, mashny (catapult, batteringram..other). Recovery HP begins 15 seconds after exit from battle. From zero to maximum HP recovers in 45 seconds;
- To give the opportunity to play in defense, the radius of the farm was reduced by one and a half times;
- New income system;
- Farms take levels faster (Level Bonus reduced);
- New balance for all factions. Some got a lot of changes, others a little.
- Improved "Flag" has become cheaper by 200 coins and 100 when pumping troops;
- Magic "Call of the Hobbits" received amplification;
-Trolls, Shelob and mumakil began to take less damage from spears;
- The magic "Mordor/Isengard/Dwarfs Riches" received a change in connection with the new income system;
-New Hero Creation System. Now everyone has strong (you can score 20 points) and weak (maximum 10 points) sides. Now heroes can only be hired by the faction to which he belongs;
-All created characters now cost about the same 3-3.5 thousand;
-All the heroes become stronger. New pricing system (all heroes are divided into weak, medium, strong, epic - in each class a different indicator of armor);
- New abilities for heroes:(Eowyn, Eomer, Boromir, Theoden, Arwen, Haldir, Legolas, Captain of dale, Gloin, Gimli, Dain, Grima, Sharku, Gothmog, Mouth of Sauron, Witch king, angmarWitch king, Nazgul, Azog, Shelob, Drogoth, Hwaldir, Karsh, Morgomir, Rogash);
-Heroes swing faster;
- The hero of the ring is 5000 tysyach. To AI called faster;
- Another couple of dozen small balance edits;
- Scale did not work on some maps - fixed.
- The game starts with 10 points of strength - deleted.
If you see bugs or flaws, you have suggestions for improving the mod - write your suggestions and comments. They will be introduced in the following versions of the mod.
P.S. The name was taken from all the names of games about zombies where they often add the letter "Z". Only "Z" instead of "W" for mod ;)
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