Download link

Mega.nz

v3.0
- Fixed Mordor;

- Fixed Isengard;

- Fixed Goblins;

- The magic "Wealth of Mordor / Isengard / Gnomes" is changed (again it costs 10 points of power, but the recovery time is increased);

- Magic "Call of the Hobbits" - received reinforcement (Sam and Frodo can conjure, the soldiers become stronger);

- Improved revenue system;

- Rebalance the cost of heroes (resurrection costs 75% of the full price);

- In the Elfs tavern instead of the hobbits, Lindon's warriors are now hired;

- New abilities for heroes: (Boromir, Eomer, Lurtz, Glorfindel, Gothmog, Arwen, Gloin, Gimli, Hvaldar, Karsh, Shelob, Sharku, Azog);

- Builders can now repair damaged buildings;

- New damage values ​​for hero abilities;

- WarChant (Horn) - increased radius;

- Fix Armor;

- Fix sound in the campaign (not previously).


Castle-W мод v.2.1 (mini-fix)

- Fixed income system;


Castle-W mod v.2.0
Fashion description:
In the mod, only the game balance was changed, no new races, units, and so on.
The main goal of the mod is to change the game's concept of a game "who first destroyed the enemy’s farm will win" and allow players to choose how they prefer to play from defense or attack. The role of the heroes was also increased.
And now more:

- Life after the battle is now restored only: hero, troll, mumak, elite fighters, mashny (catapult, batteringram..other). Recovery HP begins 15 seconds after exit from battle. From zero to maximum HP recovers in 45 seconds;

- To give the opportunity to play in defense, the radius of the farm was reduced by one and a half times;

- New income system;

- Farms take levels faster (Level Bonus reduced);

- New balance for all factions. Some got a lot of changes, others a little.

- Improved "Flag" has become cheaper by 200 coins and 100 when pumping troops;

- Magic "Call of the Hobbits" received amplification;

-Trolls, Shelob and mumakil began to take less damage from spears;

- The magic "Mordor/Isengard/Dwarfs Riches" received a change in connection with the new income system;

-New Hero Creation System. Now everyone has strong (you can score 20 points) and weak (maximum 10 points) sides. Now heroes can only be hired by the faction to which he belongs;

-All created characters now cost about the same 3-3.5 thousand;

-All the heroes become stronger. New pricing system (all heroes are divided into weak, medium, strong, epic - in each class a different indicator of armor);

- New abilities for heroes:(Eowyn, Eomer, Boromir, Theoden, Arwen, Haldir, Legolas, Captain of dale, Gloin, Gimli, Dain, Grima, Sharku, Gothmog, Mouth of Sauron, Witch king, angmarWitch king, Nazgul, Azog, Shelob, Drogoth, Hwaldir, Karsh, Morgomir, Rogash);

-Heroes swing faster;

- The hero of the ring is 5000 tysyach. To AI called faster;

- Another couple of dozen small balance edits;

Fix:

- Scale did not work on some maps - fixed.

- The game starts with 10 points of strength - deleted.

If you see bugs or flaws, you have suggestions for improving the mod - write your suggestions and comments. They will be introduced in the following versions of the mod.

P.S. The name was taken from all the names of games about zombies where they often add the letter "Z". Only "Z" instead of "W" for mod ;)

Download link

Mega.nz

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Comments  (0 - 10 of 13)
Noel24
Noel24

Can anyone help me try install this please? No idea what I'm doing wrong but just can't seem to get it to work :(

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GuiFroles
GuiFroles

Where is the download?

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Saler19 Creator
Saler19

Press on "Mega.nz"

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-RJ-
-RJ-

Is this mod compatible with Angmar campaign? I tried playing it and there is no voice or music sounds.

Also does War of the ring work with this mod?

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Saler19 Creator
Saler19

The Angmar campaign works, but I do not know how stable it is.
War of the ring - works at 100%.
Soon there will be a new version of the mod, I will look at the sound - if I don’t find a problem you have a bad repack;)

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-RJ-
-RJ-

War of the ring and single skirmishes work fine with sound/speech and music but campaign for some reason doesn't have music or speech/fx sounds from units. Campaign sounds work without the mod files.

After I got to the 2nd mission the sounds started working in campaign.

Is the bad repack something I can fix?

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Saler19 Creator
Saler19

I apologize. The sound disappeared through my fault, I already corrected it. This week there will be a new version 3.0.

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phutt
phutt

Glad to see update, i hope this mod will recieve big support as it is very near to reality and not only, this tactique and income system is more better shaped for strategy game too.
I am with you, even great modders can learn something from you, man. your brave steps will change strategic view in future. Your mod is one of many changes, that i allways wanted and nowhere would find.
Some better income system has dagor dogorath mod and war for the ring mod, but obviously, it is new word in strategy view

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phutt
phutt

oho, what the great mod was released, glory to author for such great work, if you will continue as started, you have big future. from strategy side it is new word in rotwk modding, as i played every mod on every bfme series, can say that, your choice is briliant.
I see someone allready gave exellent advises here, i hope, you will do your best in future as you did now. This is mod full of potential, i can say.
If you have time end modding experience, you can improve your work very well. for example retexture heroes or buildings, give to units new abilities such arrow rain or similar powers, or, improve cash system.
I wish to you everything best. mod is amazing. If you need resources, i can recomend some sites who will greatly help you

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Saler19 Creator
Saler19

Thanks, dude. I would really appreciate to get few modding site links.

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