A Doom 2 Mod That Takes after games such as Hotline Miami, You play a member of the UAC "Asset Removal Division" - AKA the primary method of dealing with demonic influence before it can take root - with liberal use of bullets.
More information at Forum.zdoom.org
0.2.0 - which I've taken to calling the "Fiends and Firearms Update" - is out! While there's not any maps in this version (I have 3 of the 5 for part 2 done), I did put an effort into converting each of the doom monsters into new, enhanced variants for you to have fun with. I'm not going to spoil everything, here's a list of some things to look out for!
All enemies have a type - Grunts, Beast, Armored or Noblity.'
As for some specific demons to keep an eye out for:
But it wouldn't be fair of me to send you up against all that without the proper gear, so I'm glad to inform you that all of doom's guns and armors have also been converted, including 3 new bfg variants!
Lastly, armor has undergone a minor rework.
Also, options! Finding the wad too easy or too hard? Mapset unplayable due to how housecleaning changes archviles? Want to use your favorite bfg? Just want to drown the world in a sea of revenants? Well, we've got accessability options for it! (Must view full zdoom menu to change.)
I'll post a full changelog soon-ish.
Full version with the housecleanig maps in, Using the guns/monsters only recommended for other wads.
Now featuring all the monsters in stock doom 2 + a bunch of accessibility stuff! Wow!
Same in every way to base 0.1.5, but only guns and monsters. Not all are customized yet.
First four levels. it aint done yet, so dont worry if it seems short. The levels take time to detail. Includes the custom monsters and most of the custom...
Maps only - potential for ammo drought due to monsters in the mod (generally) dying quicker due to the damage multipliers.
First four levels. it aint done yet, so dont worry if it seems short. The levels take time to detail.
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This mod could be amazing .If it hadn't weapons hard coded inside .It's the perfect Rainbow six like house raid mappack
I can probably find a way to release the maps without the custom guns/monsters - hadn't thought of the fact people might want a vanilla version. Give me a bit, I'm working on the hub level rn.
EDIT: Maps only version up. It should work, as most monsters just replace ones already in vanilla doom, but there's always a possibility for jank.
This is not a total conversion, but it was posted in the total conversion section of ZDoom forums. This displeases me.
I didn't really know where else to put it - it's not a gameplay mod due to the maps, but the monsters and gun code is custom so it wasn't a Levels Pack either. TC section had "other projects" in it, so I just put it there. :/