v1.2 Modernized is the second incarnation of the v1.2 Community Patch that was first released in 2006. v1.2 Modernized is not a total overhaul of the base game. It is a basic mod that aims to preserve the experience and unit balancing of vanilla Homeworld2 while adding as little changes as possible, mainly focusing on implementing new graphical effects, HODs, sound effects and scripts used in the Tactical Fleet Simulator (TFS) total overhaul modification. This mod incorporates several new features, including some new game modes from the Homeworld2 modding community, new maps, and a single new Bomber unit for both races - which can be disabled in the game setup if one desires to play with the traditional ship roster.

Post news Report RSS Announcing the successor to v1.2CP

This post is being made to announce the initiation of a successor project to the long-dormant v1.2 Community Patch which was last updated back in 2008.

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This post is being made to announce the initiation of a successor project to the long-dormant v1.2 Community Patch which was last updated back in 2008.

At this time I am not sure whether or not I will build upon the existing v1.2CP mod (v1.2.16) or build a spiritual successor mod from the ground-up. The aim of this new project will be to incorporate the latest FX, SFX, ship HODs and script files developed for the Tactical Fleet Simulator v2.8 mod into a simple mod optimized for enhancing the vanilla Homeworld2 experience.

As with the original v1.2 Community Patch, the new mod will feature a number of modifications to the default specifications of strikecraft including dynamic dogfighting scripts and smoke trail damage effects. Another feature that might be included, depending on user feedback, is the implementation of CnlPepper's parallax shaders from the Homeworld2 v2.0 project.

Stay tuned for further updates.

Comments
J3ph_42
J3ph_42

Cool.

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Chimas
Chimas

This is good news.
I was reading the list of the latest "patch" and it resembles much more a MOD than a PATCH. Some issues are not wrong or failed, it's just preference. I'd suggest to call it by what it is. And if possible, create a thread for discussion at RELICNEWS.

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Forloftol
Forloftol

Will this include some form of graphical update aswell? Such as the V2.0 mod?

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Battlecry Author
Battlecry

I am considering adding the new shaders from the v2.0 mod to this one. But that will cause some complications with the textures of megaliths where sometimes they wont show up or will have artifacts.

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