Armies of the world clashed against each other
As it had been prophesied
Severed heads, adorning pikes
Stark against the barren land
The horror of all horrors
When the warheads detonated
Will this be mankind's fate
Brought by high-tech barbarians
The law of lead now reigns...
--Earth Crisis, "One Against All"

"Before your grandfather's time there were many men, and they lived in villages of metal and light. Then one day some men became angry at the others and called the wrath of the gods down upon their enemies. But the gods tricked the evil men, and sent spirits to make their animals sick and their women barren. Many, many people died. The strong ones left their once-majestic towers of metal and sunlight and started new villages, hidden away from the angry gaze of the gods."
--tribal shaman

"We're running out of supplies. The recyclers have finally malfunctioned beyond repair. Our computers tell us that the effects of the nuclear exchanges were not as long-lasting as predicted. However, the use of biological/mutagenic/viral agents in the final stages of the war has led to unforseen developments among the surviving lifeforms. Communicate peacefully if you can...if not, well, you've been issued your weapons for a reason."
--Vault 4 Overseer to scouting party

"Whaddya mean 'scavenger'? I'm an opportunist. I'm not like those raiders, I only steal what I need to live, I don't kill people for fun, and I don't have fleas, either. Just because I eat out of a dog dish doesn't mean I'm an animal. This is good, solid plastic here. Some tribal was using it for some wack-ass rain dance, beads all hanging off of it and stuff. Go find a fjord, I say. Besides, shape he's in now, he don't have much need for no dancing anyhow."
--wastelander

Wasteland Half-Life is a multiplayer mod based in a shattered world. Nuclear fire has scarred the earth and the survivors fight over the scraps of what was once their civilization. Some have formed gangs and tribes to better survive the harsh world their great-grandparents left them, while some have waited in sealed underground Vaults for the radiation, viruses, and mutagens unleashed so many years ago to fade.

Inspired by such varied sources as Fallout 1 and 2, the Mad Max movies, John Woo's movies, and even medieval Europe, Wasteland Half-Life brings fast-paced, down-and-dirty action to an genre whose potential for violent conflict has been very overlooked.

The theory behind Wasteland Half-Life (WHL) was originally not to try to do something new but to do it right. Over the long months spent working on the game, we realized that doing "it" right, whatever It might be, would indeed be doing something new. WHL isn't based on a single gameplay gimmick or neat coding trick someone thought up. It's based on fun, and although Wasteland has its share of gameplay gimmicks (mixed akimbo handguns) and neat coding tricks (integrating a damage model that accounts for mental condition as well as physical condition), it all comes down to "is it fun to play"?

See for yourself soon...

The weapons in Wasteland Half-Life range from primitive, improvised melee weapons to state-of-the-art firearms. While the lower-tech weapons might seem a bit useless at first, your opinion might change when your shiny H&K G-11 runs out of that precious caseless ammo and you're facing a psycho with a sledgehammer...


All weapons do a random amount of damage. This prevents people from calculating exactly how many shots it will take to kill someone, because it simulates the erratic effects of combat. A bullet could just graze the target's skull without killing him, or a rifle round could go straight through the eyes or heart. Random damage can also simulate the effects of underpowered or poorly loaded ammunition.

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