Enhanced Shaders Ultimate 1.0 out now! Breathe new life into a classic! Greatly enhanced graphics for Half-Life Source using a custom ENBSeries configuration and palette texture! Check the screens and video... - Adaptive Bloom - Adaptive Depth of Field - SSAO - Screenspace ambient occlusion (ambient soft-shadowing) - Per-pixel lighting or Phong shading - Color correction
HL2 EP2 - HQ Enhanced Shaders - Depth of Field - Beta screenshot - Coming soon...
HL2 EP2 - HQ Enhanced Shaders - Depth of Field - Beta screenshot - Coming soon...
That looks really cool.
Thanks! A good depth-of-field effect is the next best thing to 3D!
Indeed. It was my favorite thing about Call of Duty 4
but tell me... is it a true Depth of Field or is it just a gradual blur on the outer edges of the viewcone?
It's a true depth-based blur effect that changes dynamically based on your distance from the object you are looking at (i.e the object/surface your cursor is on). That being said, it's not perfect, but it is certainly not a simple overlay or anything. The effect is being calculated in real-time ;)
That is very cool. That also explains a lot in regards to framerate drop.
I personally don't care for depth of field at all. I like to look at things without having to aim at them, so when I'm not staring at the center of the screen, the graphics get ruined with smudge.
All that aside, this is quite nicely done. Bravo!
I just remembered that looking around held props would also probably present a problem.
Lol, yes, the depth of field effect is very strong ONLY because the camera is focused on the tree at a very near distance. In normal circumstances is is much more subtle-looking
Here's a photo with a held prop:
Moddb.com
awesome!!
why is your dof so good... mine is horrible :(
What are you using to get your DoF?
YOU ARE TEASING ME!!!!!!!!!
I NEED THIS MOD NOW!!!
FOR HALF-LIFE 2 EPISODE TWO!!!!!!!!
OR I WILL DIE!!!!!!!!!!!!!