Enhanced Shaders Ultimate 1.0 out now! Breathe new life into a classic! Greatly enhanced graphics for Half-Life Source using a custom ENBSeries configuration and palette texture! Check the screens and video... - Adaptive Bloom - Adaptive Depth of Field - SSAO - Screenspace ambient occlusion (ambient soft-shadowing) - Per-pixel lighting or Phong shading - Color correction
Half-Life 2 EP2 - UHQ Natural Shader Comparison 4 - Coming soon...
Half-Life 2 EP2 - UHQ Natural Shader Comparison 4 - Coming soon...
The HUD is blurred, I'm sadly thinking all blur is photoshop...
Lol, it's not photoshop, I swear ;)
The Depth of Field is added to the entire scene as a post-processing effect, so occasionally is blurs the HUD, but only when you are looking in the distance. I'm not sure how to exclude the HUD entirely...
In-game you will be able to toggle the effect on and off in real-time, or just look at something nearby to clear up the hud.
It really adds to the gameplay experience... trust me, you'll see!
I have a couple crappy vids up in my profile if you're interested....
Will this work for the other Half-Life 2 games as well?
I am going to release a separate version for HL2. This mod will technically 'work' with HL2, but the settings won't be quite right for that game as it runs on a different version of the Source engine.
I have a BETA demo video of the HL2 version here:
Moddb.com
The effects in the video are still in development; the final release should be a little brighter and clearer overall.
I'm throwing my laptop to buy a new one
FYI, my rig is a Dell Precision M6500 Laptop, i7 720QM, 8GB Ram, NVidia QuadroFX 3800M GPU with 1GB Vram.
The GPU is not made for gaming, but it gets me by ;)
ultra looks pretty bad, like a photoshop blur on a blending mode