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It’s been just over ten years since Half-Life 2: Episode Two released, and the sense that its cliffhanger ending will be resolved with the release Episode Three – or even a full-fledged Half-Life 3 – is close to zero. However, that hasn’t stopped enterprising mod teams from filling the previous decade with their own attempts at providing closure to the Half-Life 2 story with a plethora of Source mods that provide their own interpretations of what Episode Three could be.

Although those mod teams have been working away separately for years, the recent departure of Half-Life series writer Marc Laidlaw from Valve and his cheeky leak of the official Half-Life 2: Episode Three plot has prompted a resurgence of interest in the Half-Life story. A game jam themed around this leak, the Epistle 3 Game Jam, was recently held – resulting in over 30 new continuations of the Half-Life story; some comedic, some dramatic, and many in between.


Consider this a collection of all the available directions that the community has taken the Half-Life story. These efforts are spurred by a strange combination of Valve fostering a dedicated community of modders with strong tools and assets, as well as by Valve’s own lack of motivation to continue the series of games itself.

Half Life 2: Episode 3 may never come out. And now, with these mods and game jam entries, there is no one single version of the story’s continuation. The game will remain an abstract possibility, and if it continues to sprout creative works such as these, that might not be such a bad thing after all.

ep2 outland 10 remix dark

This mod pulls together content that was previously leaked in 2007. This includes multiple Valve-created levels that were used as testbeds for new gameplay ideas, new weapons, a few new enemies, and more. It’s not an entire story continuation, but it’s a glimpse at what Valve actually had in the works for Half-Life 2: Episode 3.


Though no playable releases exist yet, this Russian-created mod attempts to recreate the snow-covered areas and enemies that were hinted at being included in Half-Life 2: Episode 3

22 spymap ep3

One of the most complete attempts at recreating Half-Life 2: Episode 3 so far, The Closure plays it straight down the middle and attempts to stick to Half-Life 2’s tone and world, despite some inconsistencies with the established story methods – such as seeing Gordon Freeman in cutscenes.

Though this mod gives just a taste of the arctic locations from Half-Life 2: Episode 3, it features exploration and scripted sequences that continue the Half-Life vibe and hint at the kind of action that would take place when exploring the locations around the Borealis.

With easily the most authentic Half-Life style intro yet, which sees Alyx and Gordon’s helicopter crash into the snow as the G-Man appears, Half-Life: Interlude already features some high quality environmental design and scripting.

Continue the incredible Half-Life 2 Storyline somewhere in the antarctic through ice landscapes and underground bases inspired by Half-Life and conspiracy theories like the "Dulce Underground Bases" and the "Nightmare Hall" all in the comfort of a new MKVII HEV Suit.

It remains to be seen if Half-Life 3 will see the light of day, but no doubt the modding community will continue to work on filling the gaps...

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Comments  (0 - 10 of 16)

Nice to see it has a release date. At least it isn't as far away as many mods.

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pls the demo!!!

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Just discovered this, any news?

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Any updates? It's been almost a year... I hope this is still alive...

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This Mod has some potential. That being said, the major mistake that these types of Mods often make is not using Half-Life 2's assets, and not having semi-professionally voiced dialogue for its characters. (Text-to-Speech or on-screen text for dialogue always looks bad!)

To be fair, this Mod isn't far enough along in development for experienced VA's to be a concern, but if/when you do start looking for them, VA's who've worked on Mods such as Black-Mesa and Underhell would be your best bet. Michael Shapiro, the Voice Actor of Barney Calhoun, lends his talent to the Black-Mesa Mod as well, so it's not out of the question to get original Half-Life VA's on board when the time comes.

As for the game's assets, sticking to what we've seen in Half-Life 2 and its Episodes is a must. Custom enemies often isn't an issue, but changing the animations/skins/meshes of pre-established weapons - much like the pistol in the screenshots above - is a no-go zone if you're looking to keep the Half-Life aesthetic.

I wish your Mod well, and I hope to see it come to fruition in the future. Good luck!

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labrob2013 Creator

Thank you

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Is it based on mark laidloaws script ?

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labrob2013 Creator

80% of the script Mark, with small amendments

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