Half-Life 2 : MMod is all about updated visuals, post processing shaders, particle effects, new gameplay mechanics and new weapons/npc's.

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Report RSS Half-Life 2 MMod : OICW (view original)
Half-Life 2 MMod : OICW
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Phenixtri
Phenixtri

Not sure how you did this but Ive always dreamed of a proper OICW weapon in HL2 so job well done tho I would have done things a wee bit differently.

For example I would make the OICWs 20x85mm Smart grenades behave like they do in RL with 2 fire modes AKA "impact detonation" and "air burst detonation"

EG something like this

MB1 "Primary fire" would fire the 5.56mm part of the weapon while MB2 "secondary fire" would launch the 20mm grenades

MB3 "AKA the mouse wheel" would be used to aim the weapon and activated the 20mm grenades air burst mode. The 5.56mm primary fire mode would also be semi auto instead of full auto for precision shooting while aiming thorough the scope.

Basically if you fire the grenade launcher from the hip said grenades would behave like regular grenade launchers with said grenades exploding on impact but if you fire the 20mm GL while aiming through the scope the grenades would explode via proximity EG just being close enough to a target to detonate mid air EG the air burst mode.

Just my 2 cents is all make of it what you will but aside from that job well done so far guys job well done.

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IsomericGamer
IsomericGamer

ayy dat tv refrence tho :D

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9seed
9seed

Those explosions, tho.

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9seed
9seed

Those hunters aren't going to know what hit 'em!

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Description

Object Individual Combat Weapon

A legendary assault rifle loved by many, has 2 fire modes which you can switch on the fly, based of fixed hl2 beta code from LeakNet patch by VXP, I've just ported it and given it a bit of love and a lot of code related changes for muzzle flash positions, 2 types of shell eject, proper grenade eject and lovely scope.

Every third weapon comes with a free tv!

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