HeXen "The Land of the Serpent Riders" is the sequel of Hexen 2 portal of pareveus, the story is about alcanor, the last apprentice of Serpent Riders mage, he gets all the bodies of his masters and return them into hellish, the home of the serpent riders

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Hello.

After an inactivity time because of my real-life stuff, I'm here to explain a couple of things about the development process of Hexen "The Land of the Serpent Riders."
First of all, I was impressed seeing people playing this mod, so I'm more than happy with the results back in 2018 after the release of the first two hubs with the secret hub. Even though the mod is far from being perfect, I guess it was a good start point for improvement. Also, I was thinking after the released version of 2018 to bring more people in the development process and maybe finish it as it should be.
That settled, I must admit I got a couple of good help, some people joined with good intentions in collaborate and try to improve the mod itself, fixing stuff, and helping me to organize better the entire mod gameplay aspects. In fact, until a couple of weeks ago, I've been continuously spotted by these people to finish the project and keep the development process.

What Happened?

The problem started after the release of 2018. Some part is my fault, but I didn't expect the results of this decision. I was even having a warning signal about some similar case with another mod. I won't be saying names (or Nicknames to be honest) of this person (Or these people, IDK precisely to be frank).

Still, until I decided to put her original character inside of the mod as the "secret boss" in the secret hub, I didn't receive any help from her, even if I made some level improvement in the mod previously mentioned that she was making (I realize later that she wasn't doing it with the author's approval). That said, after I include her OC and put him into the game; I started to receive a bunch of interest from her part and the team that she said she had (I must admit, I don't know what team it is, who they are or even if they exist) so I agreed to welcome her aboard. That was my first mistake.


After a couple of weeks, I've received a lot of critic from her, arguing especially the story, the class system, and the level puzzles. Even if I know they are not perfect, and they can still be improved, the conversations started to be harder and harder. After that she decided to make use of the Wrath of Chronos mod to replace the class system, also making the mod almost unstable for a certain period, she started to ask me the full development version of the mod. I refuse the first time; however, since I was with the idea to get her help, after all, I agreed to give the development wad with all the unreleased content and maps. That was my second mistake. Also, she started to ask me about to begin her version of the project, without the original idea of what story this mod has. I felt a little betrayed, but there's nothing that I could do, my third mistake comes here when even if I rejected the idea, I become resigner of what could happen. I continued working on the mod, improving some details, adding stuff, and fixing things. Still, I realize after a couple of weeks that she started to make the mod by herself, modifying the content, creating her storyline, and even ripping apart some bosses and enemies. Saying that I realize later that a Zandronum server of LotSR with a version of the mod using Wrath of Chronos, I was impressed with the integration. Still, my surprise (and deception) comes in the realization that she published the "in development" version with all the unreleased content (Only revealed by the posts that I made in Zdoom Forum or here). I become upset and started to lose motivation because she ruined the entire hype that the mod could have in the future, primarily because even if most of the content was playable, it wasn't fully detailed or polished.


After that, I started to focus more on my real life, my job, and eventually lose all the interest in this mod. She continues the mod development with her direction, people who used to help me starting to collaborate with her. Still, they began to feel uncomfortable like I was. Saying that I should retake the project since it has initially been my project at all.
With this in mind, I decided to end this mod. It was my most ambitious idea that I ever had regarding a Hexen Mod. I spent a lot of time in this mod, working so hard in any part of it, doing almost all by myself, but of course, I can't take this anymore. I appreciate the help that I had, and I mean real help. People like Conmiester, GG_Fritog, Madcat, Koresiarch, and Rolls were handy to me to finish what I did in 2018.


To close all the cycle. I'm well aware that Hexen "The Land of the Serpent Riders" Wrath Of Chronos still in development, I even got asked to support the development. I must say that I won't do that, and in fact, I expect these people to start to make their content because I don't want any part of my content (in any slight way) inside of that project. I won't support them, and I hope they come to the realization that steals someone's else project just because you don't like how it is, isn't the way to do mods, and I expect the community takes note of this if they sometimes achieve to release the mod.

So, What now?

And as the final point. Hexen LotSR has so many work hours inside, and I don't want all that effort wasted. With the people who initially helped me in the LotSR 2018 version, we decided to start a new project that I will be announcing in a couple of weeks. It is something that I already have one playable hub, but I'm still polishing some details to make the announcement. I still have a non-polished version that you can play in Zandronum in TSPG servers. If you sometimes see the server online (The mod is called Dark Chaos), I invite you to check it out.

Title

Logo By Conmeister


Thanks for reading and have a good day

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Comments  (0 - 10 of 15)
Hereticnic
Hereticnic

If you don't mention any names, they will keep doing this stuff to others.
That's how they get you.
Why would you be diplomatic with hyenas? Or bears?
Answer: you don't.
You should reveal not only the names or nicknames of the people who did that ("she"... must be some dude cosplaying to be "girl" LOL) but you also should reveal their email addresses and account names, so they can't fool other people.
The community does not allow that sort of content-stealing behavior to go on for long (EXCEPT IF YOU ALLOW IT)
That's why you have to expose who they are, so the members of the community can warn others and publicly shame their name, deactive forum accounts etc.
If they did this to you, it means it's not the first time.
Don't play nice with people like that. (otherwise you become part of the problem)
--
Another issue: if you don't finish this project, then others will take the files and do it themselves, changing stuff, changing names, etc. (in my view the hardest part of the work is already done) You have 3 hubs, just do 2 more and you have an entire Hexen map-pack in your hands. Quite an achievement.

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Taurustar_Drakest Creator
Taurustar_Drakest

Hi. Thanks for the advice. I tried to avoid the problem all these years even fighting against the ones who stole the project to make me collab with them. As far I know they are having so many difficulties that is quite interesting to see (It's my some sort of relieving and payback)

However what you mention is right, I could make it and finish it as I wanted. It will require some time but probably is not a bad idea after all (You are not the only one who actually asked me to finish this mod)

I could reveal the names but I rather go for it once I got something to say about it (Like for example fixing current content and adding new stuff)

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RambOrc
RambOrc

Why is it called Hexen III? That would imply it's an official sequel from Raven Software.

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Conmiester
Conmiester

RambOrc It's not since Raven Software is still long gone from the old days of Hexen and Heretic. I honestly don't know why he named it (It later became a big mistake in the long run) so Taurustar (The main author of this mod) and I have already decided to take away the III and possibly name it something else. Plus he hasn't used Moddb for 2 years yet were still somewhat active in somewhere else for the time being.

In the end, We didn't see much of a point to make a unofficial sequel mod for Hexen which It can be really a pain in the *** to do so...

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justinjaco769
justinjaco769

im stuck on the 3 seals that you haft to break in the library i found the one in the house i need help finding the other 2 switches i just need hints to where they are

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Hereticnic
Hereticnic

I'm also stuck on that same part. I found one switch/seal (which I didn't see at first, in the end of the room)
But now I can't find the other two.
I was able to find the "secret wall" near Catacombs that contains the Book inside, but I don't know how to open that door.
Also, in the upper floor there's an area with Red Particles coming off the ground, it says "Chaos energy is powerful here" Is there where I use the Book?
Even using NoClip cheat, it's difficult to know where to go next.

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Taurustar_Drakest Creator
Taurustar_Drakest

One of the seals is in the house near the entrance to the tower from Korax Village.

The second one is located behind the altar in Korax Fortress

The third seal is located on the library shelf in the Inner Castle underground section

About the chaos book you have 2 usages of it:
1) You can gather it to the zone near the red particles in the South Tower which actually opens the lower area that leads you to a teleporter that leads you to the top of the tower to fight a Heresiarch. If you defeated it then use the Chaos device and go to the sewers in the tower, the door that is near to the exit to the Korax Village will be opened allowing you to go to the secret hub

2) The second usage is to use it on the altar of Korax Fortress. It will stop the clock and open the fortress main door allowing you to go to the Boss level.

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Hereticnic
Hereticnic

I was able to finish the mod using Noclip to cross the fence near the red particles, defeated boss and teleported to next hub.
When I felt lost, I would use the "items" command in console in order to know where to go next. Unfortunately, such solution is not possible for finding switches, unless you also spawned a few items near them to signal something changed in that area. Items for progression are preferable for that reason, we can find them with cheats. If you want to still use switches, make them really visible and don't use them in "dead ends" areas like that (areas that the player visits only once and never goes back)
I'm still on my 2nd playthrough with a different class and I still find myself getting lost sometimes. Still lots of fun. Solid 12 hours+ of gameplay out of this 3-map mod, quite good ratio.

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Taurustar_Drakest Creator
Taurustar_Drakest

Yeah. I'm aware that is quite hard to get directions in the current mod version. I'm restarting the mod development with members of my former team. I hope we can finally give this mod a good ending once and for all.

That being said one of the first thing that we are going to do now is making the current level less complex in terms of directions

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