Introduction

Hexen Eternal Nightmare (or was formally known as HeXen The Land of the Serpent Riders) is a custom mapset mod for Hexen: Beyond Heretic. It aims to feature 5 new hubs, new monsters, new weapons, new classes, new items, modified gameplay, and additional RPG elements (Inspired by Hexen II and Strife), etc. More Hexen but in a different nature with some parallels with Hexen II and Deathkings of the Dark Citadel style difficulty. Mod is currently in W.I.P, and everything may not reflect the final release in the future.

Story

Long ago, The Chronicle of Deeds tell that a looming darkness have fallen across the worlds of Parthoris, Cronos and Thyrion. These worlds were conquered by the Serpent Riders consisting of three demonic siblings named D'Sparil, Korax and Eidolon. Until in the wake of their reign of terror, they were eventually defeated by the hands of mortal heroes from each three worlds. After the fall of Eidolon, an evil sorcerer named Praevus took over the lost continent of Tulku, managing to trap the souls of the Serpent Riders, using them as slaves. Eventually, Praevus was defeated as well, the souls of the Serpent Riders were set free onto the void for parts unknown, wondering if they're truly gone for good...


A decade or so has passed. Parthoris, Cronos and Thyrion are still rebuilding their torn worlds ever since the Serpent Riders have wrought destruction upon these worlds. Other lands are slowly being liberated but not as easily from under the heels of the Serpent Riders, conquered before the invasion of Parthoris and then the rest. However, from the deepest corners but darkest corners of this universe, a further evil remains, a single mysterious individual who took advantage of this peace to not only increase their own power but tirelessly prepare to bring the Serpent Riders back from the void. Another invasion is imminent, but, not only that it will cause another calamity but it also may threaten the stars of this multiverse as a whole.


Until after a month of quiet tension, as soon the heroes travel back to Winnowing Hall, that fateful day has come. Not knowing if it's the old or new foes from the past, your journey into the Oblivion begins...


Features

-5 Hubs of 6-7 levels each, can be played from the episode selection menu

-New classes such as the Sidhe (Player class from Heretic), and Rogue (Similar to Hexen II’s Assassin)

-New monsters, while some bit of half are returns from Heretic

-2 new weapons for each class, counting from 4 to 6 in total + Alt-fires

-New inventory items, including Heretic's Tome of Power!

-Utilizes some GZDoom editing features such as Brightmaps

-Modified gameplay (May not be the same from vanilla if you're used to)

-Additional RPG Elements consisting of class-specific abilities, perks that could benefit from general class or some favorite weapons, specific amount of max health and manas from each class, and gold as a currency that can be used to purchase items from some NPCs. Half of this were inspiration from Hexen II and Strife.


Status

First chapter is planned for a beta release and then each of the following hubs from there. Though since the former LotSR's maps are being remade, I'm looking for help with mapping and some stuff that involves with Decorate/ZScript.

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Post comment Comments
Guest
Guest - - 690,195 comments

This looks sick. Although, where do i download it?

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Conmiester
Conmiester - - 69 comments

Not available for download yet since I'm still taking time to develop the first hub, whenever it's done then, it will be available to play it.

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