Hello Everyone this is my first mod for Medieval Engineers, released on 10 march 2015, and it continuosly updates as the game updates. With this mod I'm developing Artificial Intelligences (AI) for bots that game developers are currently developing. I'm adding too new barbarians skins, behaviors, commands and a lot more! Let me know if you are interested and if you want to help me modding, please send me a message.
- - - Current Version: 1.4 - - -
- New barbarbarian Types:
- Strong Barbarian Standard Barbarian Life * 3;
- Heavy Barbarian Life * 5;
- Monster Barbarian Life * 10, Bigger Mace;
- Axe Barbarian Life * 5, It has got a Big Axe (Bigger than standard one);
- Lead Barbarian Life * 50, Weight 50000!, Idle behavior (From an idea of META_INF);
- New Player Types:
- Strong Engineer Life * 2;
- Weak Engineer Life * 0.6;
- A lot More
My Steam Workshop Mod: Heavy Barbarians
On 14 May 2015, Keen Software House announced that the source code of Space Engineers (First game of the "Engineers" series: Space Engineers, Space Engineers on ModDB, Space Engineers on Steam) is available to all modding community giving more modding possibilities:
- Total Conversions;
- More and Better Content;
- Server-Side Mods;
- Help into developing of the game and the ModAPI.
Of course, as Marek Rosa said into his blog, Keen Software House is giving us only the possibility to read and alter Space Engineers and VRAGE source code, not giving Space Engineers or VRAGE for free.
For full article read here: Marek Rosa Blog.
After a quick look on the code, I have found some C++ codes that can give more AI developing possibilities, like bots attacking bots, woodcutter bots, guarding bots... I'll start as soon as possible modifing these scripts, because my mod stopped developing some weeks ago as Medieval Engineers developers stopped releasing new AI features. I'm pretty optimist about these new modding features, but I'm not sure if it will work on Medieval Engineers because shared source code is used for Space Engineers. Hoping that I could continue my work...
That is all for now, stay tuned for news! :D
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