From the maker of Markistan RPG comes Hatchet. Hatchet is a heavy duty conversion mod for Deus Ex with a campaign all its own. Hatchet contains a unique storyline & employs free-roam mechanics to present a world we think will shock, satisfy, & puzzle you to the end.

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NanoTheBandit
NanoTheBandit - - 1,259 comments

Looks like you are doing a run while punching (But it doesn't really bother me.) Also btw, have you ever made the hands less awkward when holding some firearms? (Like the pistol for example.)

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WCCC Author
WCCC - - 254 comments

A lot of the models could use reposturing or revamping. I know the aging 10mm is like prime target #1 if we ever backtrack to improve models... but for the sake of progress combined with the fact that the only thing more demotivating than modeling an endless slue of weapons is re-modeling them, weapons are really being given the no card to being redone at the minute. Additionally some of the more realistic postures are somewhat less compatible with iron sights than less realistic ones, and we kind of do some of the pistol anims as held with one hand and reloaded with 2 hands, which is a mini DX homage in itself.

That running animation is gonna get revamped more than one could imagine. Maybe crouch move because it's kind of minimalist, but honestly the run one is the most important and awkward atm. Something about the otherwise consistent rotation makes the fist reaching its peak do a bit of a flick upwards, or so it appears and/or is being played by the anim system... but there should be a combination that is pleasing.

If it was high-time to revamp some of these postures though... yeesh. The carnage that would ensue. Like the difference between the old N16 and the M460 as well as the AK4T7 based LMG, it's not even anywhere close.

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Description

Not too much to show, but I thought it was kinda a cool touch. Refining ahoy!