From the maker of Markistan RPG comes Hatchet. Hatchet is a heavy duty conversion mod for Deus Ex with a campaign all its own. Hatchet contains a unique storyline & employs free-roam mechanics to present a world we think will shock, satisfy, & puzzle you to the end.
Snuck in an extra "Cheat" weapon of sorts for the sake of diversity and... in a bout of weakness I crafted it in all its benevolent glory as to NOT be featured in Hatchet, saved summoning it... (You jelly?) Either way, this was an entertaining and excellent demonstration of what has taken a wee bit too long to get done. Enjoy.
what's that cool screen tilt/shudder thing happening with each knife attack? did you pioneer that implementation? because; i like it alot, feels very appropriate
I cheated just a wee bit. Guns in Deus Ex have 3 parts to their recoil simulation: the animation that shows guns shaking/riding back, recoilstrength property that causes vertical camera drift, and shakemag that causes some rolling/shaking during firing. While melee weapons shouldn't have recoil and already have animations that give the impression of throwing your weight into a strike, they ignore any use of shakemag in vanilla. While working on the hatchet's first person and doing eons of animation tweaking, something just felt unimmersive and I just couldn't tell what, then it hit me: the screen is too still during swings, so the shakwmag clause was cloned and tweaked for a 2nd type just for melee weapons, and I think it proves a very succesful addition to melee weapon mechanics.