Leader Overhaul Mod reworks each leader to further differentiate each leader from one another, and adds 4 completely new leaders: Sesa 'Refumee's Heretic Faction, the Flood Gravemind, The Grunt Rebellion, and The United Rebel Front.

Description

This is a self-extracting installer containing v1.3 and v1.3 bug fixes. run and done

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Leader Overhaul Mod v1.3.1 (Outdated)
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Guest
Guest - - 690,831 comments

So do we only have to run it and it's done? Without having to go through moving the files and everything?

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Guest
Guest - - 690,831 comments

Oh my god it does thank you

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gio1542611960
gio1542611960 - - 3 comments

do we have to go through files

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gio1542611960
gio1542611960 - - 3 comments

pls give me a response

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Glitch64-Bitz
Glitch64-Bitz - - 44 comments

Alright first of all... the vehicles. Its just a normal vehicle with spores around it I want flood egg around it not too much and a infected driver inside the vehicle. This is also for the air vehicles as well. Second... the flood egg stalk thing. When its destroyed its egg things will drop and when it explodes there has to be some infection forms in it. Third... can you please add the small flood egg thing in the flood drops. If its full add a second page if you can do it or not. Fourth... the marines and elites stuff. When the infection forms infect them, its just spore clouds just like the vehicles. Fifth... can you make the bombers infect air units instead of the other original bombers? Maybe sixth?... can you add more buildings for the flood drops? Respond to this. If you cannot do it, its ok. Ah yes I also forgot make the infection forms unlimited.

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Glitch64-Bitz
Glitch64-Bitz - - 44 comments

Now thats just very painful

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Sonki3
Sonki3 - - 43 comments

Hey there.

Can you release the latest version of the mod for Windows Users as well? (so not Steam Installer)?

Thx

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Blackandfan
Blackandfan - - 106 comments

the files are uploaded

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Guest
Guest - - 690,831 comments

hi, can i play online with a friend who has the mod too or nah? thanks

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ladywoodgrill Creator
ladywoodgrill - - 282 comments

Yes

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Guest
Guest - - 690,831 comments

I love what you have done and am extremely grateful that it is free. If I could make as suggestion and ask that you return the "random leader" element on the character select screen that would make my gameplay easier. Or maybe you already can and I am just an idoit.

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ladywoodgrill Creator
ladywoodgrill - - 282 comments

There is a limit of 9 leaders, in order to add the random leader option I would have to remove a leader.

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SilentShadowz
SilentShadowz - - 10 comments

The first thing you can add is for the proto gravemind the main base where it has the infected grunts and marines could u add the original infected jackals, elites, and brutes? The second thing I dont really complain that much about it I really love this mod but when your playing as the flood, Can you make it to where if you infect a grunt squad sure the grunts are infected like in the original but when u infect the elite he still has his weapon and not the flood whip could u maybe fix that same goes for the jackals as well. Also if anyone would like to play with me on halo wars add my steam SilentShadowz it has a pic of rtas

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SilentShadowz
SilentShadowz - - 10 comments

Oh and the flood ai tends to not do anything just sits there if you can fix that idk if u could but I really love this mod 10/10 tbh

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ladywoodgrill Creator
ladywoodgrill - - 282 comments

The AI is really difficult to fix, especially with completely new units and buildings like the Flood use. It would take a LOT of work to get the flood AI to work properly, if it could even be done.

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SilentShadowz
SilentShadowz - - 10 comments

Its all good dont rush take your time very amazing mod :D

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DjSkee
DjSkee - - 24 comments

I think it would be cool if you could add more maps, and more than two teams/add FFA

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SilentShadowz
SilentShadowz - - 10 comments

Yes, this mod is amazing keep up the good work :D

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Guest
Guest - - 690,831 comments

When you will release a new version?

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ladywoodgrill Creator
ladywoodgrill - - 282 comments

Not sure, I haven't had a lot of time to dedicate to modding for the past few months. I am working on a completely rebalanced version of Leader overhaul, most likely as a separate mod.

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SilentShadowz
SilentShadowz - - 10 comments

So is this new rebalanced mod like balancing factions or is it new like for example units?

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SilentShadowz
SilentShadowz - - 10 comments

New maps?

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SilentShadowz
SilentShadowz - - 10 comments

Ik that its hard to make mods and stuff but ima just give you idea and what to maybe fix. Could you maybe add more maps like from the campaign, fix the flood units and vehicles so they actually look like flood and with their iconic flood whip and maybe their animation too so they dont just run around when they get infected and make it so that they actually get infected like in the normal halo wars, fix the flood launcher to make it have spore clouds. But other than that this mod is like the best mod ever :D

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ToxicWolf789
ToxicWolf789 - - 2 comments

Amazing mod very amazing.

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Blazing5
Blazing5 - - 3 comments

Thanks for making it really easy to install :)

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Guest
Guest - - 690,831 comments

This mod seems to have removed the randomization option for the AI "change settings" screen in the lobby.

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Guest
Guest - - 690,831 comments

But I just launched and played as the rebel commander... it was a lot of fun. Kudos for the mod.

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Guest
Guest - - 690,831 comments

How do I uninstall the mod? I've reinstalled the whole game and it's still there. :/

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Glitch64-Bitz
Glitch64-Bitz - - 44 comments

find the modmanifest and delete it and if you already backup your files then replace it to the mod (If it has the exe file). but if you didnt, then right click HaloWars then properties and then local files and lastly click Vertify Integrity of Game Files wait it to be finished and your original files is back in town

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MiddleMang
MiddleMang - - 2 comments

I've been playing this version for a while now and I have to say, it really looks like you worked on all the little things I had issues with, and even though my friend is glad you balanced the flood a bit I'll never let him know I agreed despite enjoying placing walls of spores everywhere and taking over any infantry in sight. I'm not sure if you did make some changes to shotguns or not, but they are awesome now and definitely worth using, flamethrowers are cool but gauss is still king. Now the only weak thing I've seen so far is the rebel turret units (MG). It says they do everything but are still anti-infantry focused, but in my testing, it took a TECH 3 upgrade to even be on par with other units. They do **** all to buildings (which is fine) but they also take way too long to kill infantry to be worth it. One shotgun unit could've killed the brutes I was testing on instead of the 3 MG guys struggling to kill them. I love that shotgun units are good now, but I almost think there is no point in making snipers over them now as well. The snipers don't seem to have anywhere near the burst or survivability, and the range doesn't really matter much when they get rushed down and don't fire from that much farther, about 8 in game meters maybe, in comparison to shotguns. Again, I don't want to seem like my motive is for every unit to do well at everything, but some just don't really have a purpose when you're minmaxing your time effectiveness and unit efficiency. Still think the covenant are pretty much perfect. Thanks again for continuing support on this mod.

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Guest
Guest - - 690,831 comments

so to use this mod do i just need to put a code in like if it was a workshop mod

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ladywoodgrill Creator
ladywoodgrill - - 282 comments

You just need to download and run this file and it should install for you

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LaC0mmander
LaC0mmander - - 113 comments

Question, how do I delete this mod?

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