The second update to the Leader Overhaul Mod. Update notes in the description.
Update notes:
Bug/balance Fixes:
- Rebels and UNSC AI improved
- Rhinos now spawn properly
- BR Rebels' upgrades now function properly
- Jackal Assassin's Needle Rifle Upgrade now functions properly
Other changes:
- Campaign Missions 1-4 Updated to include new units.
- Fuel Rod Grunt (now called Grunt Heavy) now has the appearance of a regular grunt, and has a new attack animation
- Drones have been added to the Summit for all Covenant leaders
- Various Unit names/descriptions have been changed
- Grunt Squads' 3rd upgrade now gives the squad a grunt ultra (like the original upgrade, but with an ultra rather than a deacon)
- Elite Ranger Unit and tech icons have been changed
- Grunt Hordes and Needler Grunt Unit and tech icons have been changed
- Fuel Rod Elites (Now called Elite Heavy) now have an extra attack animation
- Arbiter and Grunt Deacons can now dodge certain projectiles, just like spartans
-Grunt Deacons gain veterancy (stars) much faster
- Brute Chieftain now has access to Skirmishers and the original Jackal Snipers
Nice one!! I like your work :)
Thanks!
This has to be my favorite mod keep up the great work I'm looking forward to keeping up with your progress.
I also have a bug on my side to report. In the note, it said rhinos spawn has been fixed however, the rhinos are spawning inside the base unable to be moved by even pelicans.
Weird, it works just fine on my end. Thanks for the report
Ok, I think I've found the problem. I can't test to see if this works myself, so if you would test it for me, I'd appreciate it. You literally just need to delete a file and it should be fixed.
Go to "Leader Overhaul v1.1\art\unsc\vehicle\rhino_01" and delete the "Rhino_01.vis.xmb" file. Make sure it is the ".xmb" one.
*The ".vis.xmb" file overrides the ".vis" file for people that download the mod, but it doesn't override it on my end
Alright i'll try that and report back.
That fixed it besides that i've also noticed that leader and unit upgrades merge EX. I finished researching the professors upgrades till the final one then it showed up the option for the rebel commanders upgrades even though i was playing as anders, i've also had one of the units can't remember which it replaced hunters i think it was one of the grunts once i finished their upgrade tree it showed hunter upgrades even though i don't have hunters but unlike the anders thing it won't let me research it.
Thanks! The other issues you are talking about should be fixed in the next bug fix.
I just came up with an idea for a new name for the Mobile Shade. Why not the "Cicada"
Sounds cool, but usually the covenant vehicles are named after supernatural things (ghosts, phantoms, spirits, etc). Isn't that just an insect? (I just looked up what a cicada was 5 seconds ago, so maybe I'm wrong)
But I guess the same could be said for Locusts and Scarabs, so I might do that
Seems to me that covenant mechs (save for the Goblin) are all named after insects. Again, going back to Scarabs and Locusts.
I assume its got to do with Locusts and Scarabs having legs, making them more insecty in appearance. Sounds like a great name to me, especially compared to "Mobile Shade Turret"
I have a question it involves the watch towers i havent looked at them of late but whenever i build them they look weird like they dont look like a watch tower its some kind of mini structure was that on purpose or?
Not on purpose, its the same issue as the rhino. The modified visual file is being overridden by the original visual file(.xmb). It should be fixed in the next bug fix.
one thing that sucks is that the rhino does not shoot up like an artillery gun
when I am at long ranges, by the way, can you change how far the rhino can fire
it is an artillery vehicle it is supposed to fire pretty far it takes the fun out of artillery, please
I'm not trying to tell you how to do what you're doing.
I know you aren't "trying to tell you how to do what I'm doing", you are welcome to make any suggestions you want.
My thinking is, if I change the range of the Rhinos to be too far they would in theory be extremely overpowered.
I seem to be having a bug where I have to restart the game every time I play one match, because if I don't restart the game all of the units are invisible. It doesn't matter what map or game mode I play, I have to restart the game after playing it or this will happen.
I have no idea what would cause that. Do you have that problem with other mods or when no mods are installed? Or does it only occur when my mod is installed?
I have an idea of what causing it.. I've had past experiences with the other mod more leaders i think and i can't remember how i did it but i think it is because of a uncomplete installation... simple terms i installed the other mod a different way then the mod manifest i think auto installer and it messed it up but when i did the mod manifest thing it fixed it.. if i remember hope its enough to go on ill report when i find more info
I would suggest him making sure he has installed it correctly. Like the mod manifest and such if not that then.. Heres the thing if i remember i have a modded exe (if that is the case i can provide my exe file for halo wars) because one of the mods required it or something so theres that theres also modfying the root file.. and if he has mods working before hand but not now i'd suggest him doing a validation of his steam files if using steam or reinstalling the game (if its the windows version thats a bit more tricky and sorry for commenting so much i'm trying to help becasue i've had the same issue before)
wrong mod, that issue is caused by the xgamefinal method which only loads the root.era properly in the first match
I have a few bugs to report: pelican cant pick up rebel commander when using transport option on spirit of fire or pelican vehicle, but somehow it did when i did it using the commander along with a bunch of odsts (only when using the spirit of fire transport power the pelican wont even give the option to enter), flamethrowers cant be spawned by flood it shows option but able to actually click it as its marked out (its dark like when you dont have the required power to research an upgrade) the elephants have a weird rebel trooper that cost zero supplies to spawn unlike the barracks one that cost 100 if i'm correct, however the elphant one is marked off, also the elephant for some reason has an eject button even though it's not cover.
1) Pelicans aren't supposed to be able to pick up leader units.
2) Forgot to fix that flamethrower thing, will be in a future update.
3) I'll look at the rebel trooper thing (I think I know what the problem is)
4) The rebel elephant is cover.
I mostly want the rhino to be able to shoot over obstacles.
that would be nice
I'll consider it. No promises.
thanks
how to install?
There is a tutorial in the .rar archive. I'd recommend downloading the latest version, rather than this one, though. (v1.2 with bug fixes)