Here's a sneak peak behind the curtain as to some of what we've been up to while working on SotP2. Every asset across the board is getting a major visual overhaul - and the ol' CPV is no exception. When working on the updated direction and materials for the Covenant, the CPV served as an early benchmark for what we wanted to aim for.
New shaders, thanks to the team over at Sins Remastered, have allowed us to push the envelope of what's possible in SoaSE:R. One aspect of those new shaders is iridescence, which lets us do that green to purple multi-hue coloring that now appears on Covenant ships.
While you're here, don't forget to join our Discord server:
Here's a sneak peak behind the curtain as to some of what we've been up to while working on SotP2. Every asset across the board is getting a major visual overhaul - and the ol' CPV is no exception. When working on the updated direction and materials for the Covenant, the CPV served as an early benchmark for what we wanted to aim for.
New shaders, thanks to the team over at Sins Remastered, have allowed us to push the envelope of what's possible in SoaSE:R. One aspect of those new shaders is iridescence, which lets us do that green to purple multi-hue coloring that now appears on Covenant ships.
While you're here, don't forget to join our Discord server:
Discord.chokepoint.games
That's so ******* cool, really nails the look of covenant ships with the iridescence metal. SOTP2 will be a screen shot generator for sure.