Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

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General update as to status of the team and possible future media releases.

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As some of you may have noticed, we have developed our own mod studio, Broken Line Studios. Unfortunately we had to close the old H:HF forums, but now we have newer, cleaner forums for the studios.

ZOMG ITS SO PRETTY!!!!


We have a new concept artist (Ringleader), and we have released a few of his concepts here. Looking through his concept gallery for the mod fills me with extacy at what this mod will become. Needless to say, the future looks GOOD. The only problem with the designs is that they are TOO detailed, our modeler (velo) doesn't know what to do with them.

Velo has actually developed amazing modelling skills in remarkably little time. He'd actually never done 3D modelling before this mod, and he went from that horrible torpedo frigate thats in the gallery [I think] to these amazing new models (frigate and scimitar shown in our mods gallery.)

WHAT IS THIS PLACE?!?!?!


Hmm, so at the update to moddb v4, I fealt lost.....VERY lost, but some good things have come from it. One of those things is im not as rushed to make something cool for you guys. Another is the fact I got to do some cool redesigns, of the page (ZOMG new banner!) and of course on the new forums. All which sprung about from moddb v4. I encourage everyone interested in this mod to join our community (link) and begin voicing your opinion (in a non-nooby way.) All our team frequents the forums and we like to keep our community active (the better you guys are, the more/sooner we'll release things.)

 

By Fire and Flood,

NinjaTheory

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