Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
Thought i may as well share it. This is photoshopped, so don't expect it in game for a while, we're just trying to get an idea of how to go about it. It's also just a demonstration of the direction we'll go in with team colours. If you prefer colourless UNSC, then you can use the slider just like normal and set the team colours to grey etc.
Emblem changing won't work according to Zero, something to do with cnlpepper's shaders.
Next public release will be over the next few days. I've tried it and told Zero what last minute changes need making, the biggest being a slight tweak to a test map to re-place the asteroid fields to be further from the start position.
nice, looks good, but i like to see some purple in that ship, ow wait, thats the convante...
You'll be able to mess around with the team colours just like normal homeworld 2 ships, i'm expecting to see lots of terribad black and red or purple and green combos when we impliment it.
Purple and green is boss, get out of here bro. Just mad cuz I'm mad stylin on you with my pimp frigate.
Meh, least it's not red and black.
At least there ARE team colors.
Not at the moment, though.
Rather nice rendering job.
Maybe
Well, the original screenshot is ingame, i was just saying the paint job was photoshopped.
wow
holy **** that is sexy
That is very beautiful but my heart was pounding as I was very excited as I saw an update and then disappointed I was hoping so much that I would be playing right now with the beta
However as a concept it is freaking beautiful
can i have a poster of this so i can hang it in my room :) ?
i agree can we have some posters of this that we can buy from you
Well, we can't sell stuff, so unlikely. We can do wallpapers, though.
that would be awesome thanks
maybe one of each of the textured ships in the new mod preferably on the same background as this
and also you can only download it from moddb or where ever your main base is
Pure Awesomness!!!
I'd say you're going the right direction with team color placement.
I really wanted to do some custom badges, but that would mean removing CnlPepper shaders because the badge shader is not supported.
Use subsystem badges.
Wouldn't make a difference, all badges use the badge shader, which is unsupported.
That's not what I mean. Make several subsystems for a ship that are placed over the existing "badge" that's part of the hull texture. Make the subsystem as flush with the hull as possible, and texture it so it looks indistinguishable from the rest of the ship. Then draw a badge on each subsystem, just as you have drawn a badge on the hull of the ship. You'll need one subsystem for each badge you want to allow player to use. It would be like a simpler version of what Pouk had to do to create a way to name all the large ships in his mod: Moddb.com
Of course, since it doesn't use the badge shader, the average user won't be able to use their own custom badges, but at least they'll have some options.
Maybe something in the future, but that's very tedious work, especially for every ship.
I dont even have this game but i watch because your work is amazing
I like the navy blue armor panels, it gives the ship some much needed color. Btw great model in-game :)
Modifyed weaponry than the beta, this one it's so better nice texture and model that's PURE OWNAGE!!!!!