Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
During the onset of the Human-Covenant War, Reyes-McLees Shipyards and Sinoviet Heavy Industries competed in prototype build agreements for new destroyer designs, which spawned the Thanatos-class and Orthrus-class destroyer. While not as fast as the more angled and conservative designed Thanatos-class destroyer, the Orthrus-class' origins stem from a refit and overhauled Gorgon-class destroyer, which had been seen heavily during Insurrectionist engagements. The Orthrus sports Sinoviet's traditional long barrel MAC design seen on all of their ships in a dual barrel setup. While the body of the destroyer is heavily different, most of the internal components are very similar to the aging Gorgon and proficient Paris-class heavy frigates. Its large armor compliment makes it a heavy hitter that can stay in the game longer, as opposed to the more agile counterparts that make up the light capital roster.
Bark is just as big as their bite.
Are they more optimized now? These ships always bring my frames down considerably, which is why I hardly ever use them. I would love to, but too many and my fps is dead.
Yeah, that's why I redid them.
I love you for that. I've always wanted to use them, but never really could. Grazie, amico mio. Thank you, my friend.