Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
100% custom painted, we'll hopefully be able to replace all our out-sourced or borrowed skyboxes with our own like this.
Lookin' good.
aaawwwwww yeeeaaaa
that looks fantastic :)
looks great :D
Is this in-game? If not (aka, you haven't created a miracle), then you'll need to make some changes to the image... like removing the all the small details (stars, miniature explosions, maybe even the smoke trails). The various HW background builders don't handle small details well.
It's just an image i was messing around with during class, not something that's actually going in game.
No they don't. It drives me insane, I've been trying to make a milky way background but I can't remove all the stars. >:0
Find a panorama of the Milky way -> blur it -> color quantize it -> use it as a reference image as you hand paint the milky way
Then create custom star sprites that look like the stars from the original picture, and add ~10,000 stars to the map background. Star cluster sprites (3-10 stars) might work, but I'm guessing you'll get weird issues in-game.
...Realistically, you'd be better off using a more HW2 style approach to adding stars: large, stylized, and only a couple hundred. Your other option for readding the stars is to convert the background hod into an obj, and hand manipulate the mesh to include thousands of tiny white triangles, daimonds, or squares.
Anyway, my congratz to V3LO for the excellent painting, but as usual, HW2 will be too picky to accept it easily.
I've tried all the tricks, it's just too detailed to work. Skyboxes also won't work with the shaders, so we have to use the background builder. Meaning, really really basic backgrounds.