Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

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TheDidact
TheDidact

OH. MY. GOD. *drools profusely, and proceeds to pick jaw up of floor*

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DarkPrinceRob
DarkPrinceRob

OM. MY. GOD. EPICCCCCCCCCCCCCCCCCCCCCCCCCCCCC

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jorzza
jorzza

hhhmmmm not enough firepower

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DarkSajuuk
DarkSajuuk

Um I can't find my jaw, where did it go? EPIC SCREANSHOT!

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JVS_36
JVS_36

Desktop Background anyone? EPIC!

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mangosofdoom
mangosofdoom

Time spent trying to think of a way to describe how awesome this is 10 minutes.

Status - Failed

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Webzlinger
Webzlinger

What about the Covenant? Are they in development or already done?

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TheDidact
TheDidact

I think they said at some point that they wouldn't start work on the covenant until they've finished the UNSC :)

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goalzero
goalzero

This pleases heavy weapons guy.

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V3LO
V3LO

Just the other day i was thinking of a scenario like this in which a fleet used a massive flak, autocannon and torpedo volley as a type of creeping barrage in space.

I guess we're slowly synching up in our minds to the point of independantly converging.

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Specter791
Specter791

"creeping barrage"?

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V3LO
V3LO

WW1 tactic of having artillery fire a barrage of heavy fire slowly ahead of advancing infantry to cover their approach, as soon as the artillery fire lifted, the infantry were hopefully already within range of the enemy's trenches while the enemy still had to redeploy after taking shelter from the artillery fire.

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Specter791
Specter791

Not sure how well that would work in open space, since there's nowhere to take cover. And judging from the explosions in the picture, it looks like this fleet might be getting as much fire as they're giving...

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V3LO
V3LO

It's effectiveness is obviously hard to quantify given the very different mediums, but the utility of it would be to provide a fairly solid wall of fire to negate missile fire (possibly even to disrupt plasma torpedos) or deny fighters and bombers from getting into range or even launching from their carriers.

Evidentally from our pictures though, UNSC pilots have an uncanny ability to avoid flak fire.

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sgtNACHO
sgtNACHO

Honey, where did I put that fleet of trigger happy clowns again?

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macker8894
macker8894

pew pew

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argenis2
argenis2

calling this overkill is underkill

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Lumenist
Lumenist

Put's me in the mind of the Star Fox line "Fire! Fire! Don't let em through!"

Bombardment User Approved.

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Description

As we count down the days to a physical release...please gratify yourselves upon some new screenshots! This showcases off a six player map taking place near the mid-areas of our solar system near Jupiter, promoting a fairly long game of making and breaking alliances!
If you have sharp eyes, you might see new faces in here!

Credit to map background goes to the(now apparently disappeared) Battlestar Galactica mod team.
Credit to the planet goes to the Babylon 5 mod team.