Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
880zero's first texture, hopefully we'll see more to come (and hopefully you lot will stop asking.)
Pretty cool. I like how matte the colors look. The area that could use the most refinement is the windows, though I'm not sure in what way.
They need a specular map or something so they reflect properly, instead of being flat black.. Once Zero figures that out it'll be fone.
Very nice work Star, props to your texture member from me ^^
Thanks! :D
Still a lot to improve on, though. It is only my first texture.
hey Zero, even though its your first, still looks great on the longsword...with that kind of texture, why not give it a try on the bigger ships when you get the hang of texturing.. :) good job by the way..
Thanks! I want to explore every possibility with the Longsword first, before moving on. I've got down normal mapping and specular mapping, which isn't pictured above, but I'm having a hard time trying to come up with glass effects. :(
Still none the less, good job :)
I agree with him, nice work :)
Very impressed with the model ;D! Badass texturing. Well done