Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
Remember when the AI would build the Orthrus and just kind of collect them at the side of their base? Remember when the AI didn't attack/build anything but fighters and corvettes? Remember a bunch of annoying stupid stuff that made the AI not fun to play against? Well think again!
Not only is the AI being mean, but doing it while building subsystems, doing research, and using the ships at its disposal.
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That's a real achievement! Nicely done! :D