Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
The new Hammerhead, textured and fully in-game. It's a medium corvette, meant for intercepting fighters, missiles, and mines before they can reach the capital ships they escort, with several point defense cannons and a pair of quad-barrel fragmentation cannons better able to scatter groups of fighters. Its slow acceleration and top speed is made up for its heavier armor and better turning rate.
:o Nice textures man!
It's not quite 100% finished. There's a couple of bits zero left off that should make it look a bit less like the default tigershark
Lol.
Taking inspiration from StarCraft, are we?
I'm just giving you guys a hard time. Looks great.
Starcraft? What?
The head looks vaguely like the terran battlecruiser.
As well as looking like a corellian corvette, and my favourite from a long time ago, a sideways starwars hammerhead cruiser.
It also looks vaguely like the Hammerhead Gunship from Warhammer 40k.
This one, however, is the longest shot i've seen.
Corvette?
corbeta?
i saw this baby firing, its likely the best anty-fighter ship i have ever seen, just awesome, love it!