The fate of the entire human race rests in your hands. Lead it to victory, or crush it as you march to salvation!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Jackals
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments  (0 - 50 of 55)
Wariscool
Wariscool - - 647 comments

I like the shield idea :)

Reply Good karma Bad karma+13 votes
Mattdamon07
Mattdamon07 - - 299 comments

bungies idea

Reply Good karma Bad karma+3 votes
the_Farseer Author
the_Farseer - - 6,407 comments

Yeah but he's saying he likes the way I'm going to implement it into the mod.

Reply Good karma+11 votes
MrTimm
MrTimm - - 4,994 comments

just like what I did with my halo mod :) anyway good job on the model and texture looks allot like the Halo CE jackel

Reply Good karma Bad karma-3 votes
Mattdamon07
Mattdamon07 - - 299 comments

why did i get bad karma i just thought he was talking about the jackal itself

Reply Good karma Bad karma+2 votes
the_Farseer Author
the_Farseer - - 6,407 comments

Who knows... It's not a big deal anyway. Your point was technically valid.

Reply Good karma+2 votes
CommanderMcCarthy
CommanderMcCarthy - - 182 comments

Amazing, like the shield idea too

Reply Good karma Bad karma+1 vote
the_Farseer Author
the_Farseer - - 6,407 comments

Thanks all :)

Reply Good karma+3 votes
Adenn`Verda
Adenn`Verda - - 2,819 comments

awsome :D cant wait to see the jackel majors

Reply Good karma Bad karma+1 vote
HaydenB
HaydenB - - 256 comments

Are the skirmishers going to be included?

Reply Good karma Bad karma+5 votes
the_Farseer Author
the_Farseer - - 6,407 comments

Nope. Never liked them...

Reply Good karma+8 votes
p*a*t*t*o*n
p*a*t*t*o*n - - 690 comments

thank you! i hated those little buggers more than any other unit in reach

Reply Good karma Bad karma0 votes
the_Farseer Author
the_Farseer - - 6,407 comments

Yeah. I mean, they look cool and all but they just dont seem "halo" to me...and they are super annoying.

Reply Good karma+3 votes
Alpha473
Alpha473 - - 380 comments

They're sooo cool! ;-)

I really like the shield mechanic

Reply Good karma Bad karma+1 vote
HammBoyTheDestroyer
HammBoyTheDestroyer - - 656 comments

Will the shields have a chance of deflecting projectiles (such as needles) like they did in Halo:CE? This may be hard to implement with the shield depletion system as well, but it'd be a cool idea.

Reply Good karma Bad karma+2 votes
the_Farseer Author
the_Farseer - - 6,407 comments

Not hard at all, actually. The Jedi units in the original game all have a deflect ability and then I can just set that ability to only deflect needles or whatever. Simple.

Reply Good karma+2 votes
HammBoyTheDestroyer
HammBoyTheDestroyer - - 656 comments

Well, the issue would be that the shield would go down, but the Jackal would still have a chance of deflecting projectiles.

Reply Good karma Bad karma+1 vote
the_Farseer Author
the_Farseer - - 6,407 comments

Oh good point... Hmmm. Well maybe i can make the shield a hard point that can be damaged but not seen...then link the ability to the hardpoint? Hardpoints can have abilities so that should work.

Reply Good karma+1 vote
HammBoyTheDestroyer
HammBoyTheDestroyer - - 656 comments

Well, once destroyed a hardpoint can't be repaired. I'm sure you'll figure something out.

Reply Good karma Bad karma+1 vote
the_Farseer Author
the_Farseer - - 6,407 comments

Linking the hardpoint to a dmg alt would work...nake it so the hp dissapears when health is low...comes back as it heals.

Reply Good karma+1 vote
HammBoyTheDestroyer
HammBoyTheDestroyer - - 656 comments

Well, like I said, hardpoints can't come back once destroyed, even if health regenerates, but I'm sure you'll figure something out (in the LUA perhaps?).

Reply Good karma Bad karma+1 vote
the_Farseer Author
the_Farseer - - 6,407 comments

Well, with this setup, they would...because the HP would not be "destroyed" in the actual sense. What would happen is this:

model_name_ALT0 (the base mesh the game uses when NO damage on unit)

model_name_ALT1 (model used when slightly damaged)

And so on...

So what I would do is create a bone called:

b_jackal_shield_ALT0

But NOT include an "ALT1" version of the bone. In this way, the "ALT0" bones or meshes will vanish when a set amount of damage is taken and be replaced with the "ALT1" iterations...unless an "ALT1" does not exist...which is wouldn't. Make sense?

Reply Good karma+1 vote
EddieSmithWCHS2013
EddieSmithWCHS2013 - - 398 comments

Looking good!!!

Reply Good karma Bad karma+1 vote
WazzaW
WazzaW - - 206 comments

Niiiiiiiiiiiice! :)

Reply Good karma Bad karma+1 vote
Random_HaloMarine
Random_HaloMarine - - 79 comments

extremely awesome, I have no clue of modeling/skinning,
but I think it's hard to get those half transparent shields looking that good =)
Are they deployed in troops or are jackals lone finghters?

Reply Good karma Bad karma+1 vote
the_Farseer Author
the_Farseer - - 6,407 comments

What you see is one squad...they deploy as a fire team of four. Three regs and one major (red shield). Jackal snipers will deploy alone.

Reply Good karma+3 votes
Nova_Stihl
Nova_Stihl - - 501 comments

this game looks better and better.

Reply Good karma Bad karma+1 vote
Viablebutton46
Viablebutton46 - - 44 comments

sweet

Reply Good karma Bad karma+1 vote
Guardian14
Guardian14 - - 1,019 comments

looking good!

Reply Good karma Bad karma+1 vote
the_Farseer Author
the_Farseer - - 6,407 comments

Thank you everybody!

Reply Good karma+2 votes
Geth_Prime
Geth_Prime - - 639 comments

well this is looking better then Halo Wars

Reply Good karma Bad karma+3 votes
$H@D()W
$H@D()W - - 321 comments

you should've said that on that first pic ;)

Reply Good karma Bad karma+2 votes
Drakkenor
Drakkenor - - 164 comments

... the shield is on the wrong arm, but other than that, pretty good. Because they have the plasma pistol, can they fully charge it and use it to stun vehicles for a special ability?

Reply Good karma Bad karma+1 vote
the_Farseer Author
the_Farseer - - 6,407 comments

Meh...oh well. I don't really feel like reanimating the entire unit just to change the shield arm. And yes, Jackals will have the overcharge ability.

Reply Good karma+2 votes
$H@D()W
$H@D()W - - 321 comments

actually it is on the right arm
Dsscreenies.files.wordpress.com

Reply Good karma Bad karma+1 vote
the_Farseer Author
the_Farseer - - 6,407 comments

WIN. I'm awesome.

Reply Good karma+5 votes
Legion778
Legion778 - - 338 comments

so did u like halo reach anything?

Reply Good karma Bad karma+1 vote
the_Farseer Author
the_Farseer - - 6,407 comments

Yes. I like a lot of the Halo Reach stuff...just not Skirmishers, the lame-*** Focus Rifle, or the way the Elites and Brutes look. H2 Elites are best and H3 Brutes are best.

Reply Good karma+2 votes
phunkracy
phunkracy - - 262 comments

Disagreed. Halo: CE elites are the best :)

Reply Good karma Bad karma+2 votes
the_Farseer Author
the_Farseer - - 6,407 comments

H:CE and H2 are equal. :) I do like many things about both.

Reply Good karma+2 votes
destroy22980
destroy22980 - - 334 comments

I think the H3 elites are best. In Halo: REach they look more like monsters. Also, is it me or do the jackels seem to big?

Reply Good karma Bad karma+1 vote
WolfX32
WolfX32 - - 223 comments

Nicely done on those models, it'll be fun using them to harass the UNSC units.

Reply Good karma Bad karma+1 vote
the_Farseer Author
the_Farseer - - 6,407 comments

Yep. The UNSC have marines and Odst w rockets as T1 infantry so the covies needed some anti vehicle infantry for cheap as well. The overcharge ability wont kill a vehicle like a rocket but certainly makes it easier for any other unit to do so.

Reply Good karma+2 votes
DrKnickers
DrKnickers - - 124 comments

Very sexy. Loving those shields :D

Reply Good karma Bad karma+1 vote
the_Farseer Author
the_Farseer - - 6,407 comments

Thanks :) Do model ALT variants not work for infantry, do you know? Thats how i was going to do the shield pop but it isnt working...

Reply Good karma+2 votes
DrKnickers
DrKnickers - - 124 comments

They should work as long as you define them in the unit code

Reply Good karma Bad karma+1 vote
the_Farseer Author
the_Farseer - - 6,407 comments

Damage ALTs are controlled in the code?

Reply Good karma+1 vote
DrKnickers
DrKnickers - - 124 comments

Yup. You have to specify at what amount of HP each alt is swapped out

Reply Good karma Bad karma+1 vote
the_Farseer Author
the_Farseer - - 6,407 comments

Yeah, figured that out. lol. It's just a bit of code I've never really looked at before and it was with every vehicle already so I assumed it was just something done via the model. Anyway, got it working for these guys and now for the Banshee too! I had ALTs for the Banshee that weren't working for this same reason.

Reply Good karma+1 vote
sgtNACHO
sgtNACHO - - 212 comments

It's just amazing how you can totally show everyone what is up and destroy people with your awesome looking models.

I don't even own this game! I plan on getting it eventually, but I still love this mod!

Reply Good karma Bad karma+1 vote
the_Farseer Author
the_Farseer - - 6,407 comments

BUY THE GAME

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

The first jackal model. Adding red shields and snipers soon. Shields pop when health is low...health slowly recharges, bringing shield back over time.