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Halfquake Rebirth is an upcoming reimagination of a classic Half-Life mod, developed by Jancias with the goal of recreating the cult classic in a modern, approachable format. Built from the ground up using Source Engine along with various community overhauls, the mod seeks to provide players with a straight-forward introduction into the series. You are here to die.

Original Halfquake Mods are unaffiliated with Astatine Entertainment, Jancias, or Halfquake Rebirth, Halfquake Rebirth isn't an official Halfquake project.

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Welcome to the annual sadism exercise! I'll be your host for today..

As a preface, i'd like to explain the long break between this, and the last article.
As you may already know, Halfquake Rebirth is a solo project, and i'm it's only developer. Being the sole person responsible for the project is a real doozy. I'm currently still a student, and combined with my ADHD, i'm not really always able to work on the mod. Sometimes, i hesistate to work due to a feeling of immense sadness, because of the lack of attention the mod gets. Putting hundreds of hours and a ton of love and effort into something that doesn't really pay off is something that really gets me down..

Regardless of those issues, i wish to continue the development and see the project through right til the end.


The first map of the mod is officially... finished! It sure sounds weird, but keep it in mind that I've begun the reboot of the mod by creating the second map, not the first. I tried to adapt it to the source engine as best as i could, but some traps had to be taken out due to being incompatible with the engine. It's a bummer, but i've compensated for it by completely remaking the entire layout of the map to fit with my concept of institute levels. Institute levels are a stylization system that i've invented to determine what style to use for the different parts of the mod. It's split into three tiers: Old, sunrise-ish architecture and stylization. Lots of stone bricks, dirt, and more abstract architecture. It will be commonly found in areas which are deep underground, and serve as the lowest level of the institute. Next up is the most common styling in the mod. The new institute. It's visually recognizable, due to its blueish tints and cinder blocks. It's meant to look like a repurposed area of a bunker - clearly a lower budget solution to sadism. Last up is something that i didn't prototype yet - but i know what i want to do with it. Surface. As the name implies, it's the surface levels of the institute. They won't be meant for traps, so you will encounter offices, storage areas and control rooms during your trek through those levels. But enough about that, let's get into the content!

Below, i'm only showing new areas of the map. For more, please visit the previous article.

Vent Shaft

Crawling in here sure makes you wish for a resonance cascade.

Steam Room

I wonder what that glowstick is for..

To prepare the player for the 'buttons' part, i've decided to create an enviromental tutorial that helped guide the player through the game. Green glowsticks signal to the player, that he's going in the right direction. It would be a shame if those glowsticks dissapeared or started to mislead the victim halfway through the game...

Pale Horse


Original halfquake had a lot of neat easter eggs, references and abstract pieces of art included inside of the experience. In an attempt to replicate some of that without going too far away from my vision, i've created a series of graffitis to place around the levels. Whether they're created by a victim or one of the sadists, you will find out on your own.


A familiar sight.

You don't just spawn in a room anymore. Now there's an actual explanation as to how the victim got put into his cell! Although you cannot access the rest of the backstage, areas like this will create a feeling of openness in an otherwise closed up environment.


I'm happy to be here!

I really want to move away from teleports and other forms of non-physical level transitions, but sometimes i really can't figure out a good, seamless connection... Solution? Elevators! Now, there is no elevators in this picture, but there will be soon!


A little known fact is that i've actually re-textured the Vortigaunt a long time ago. The re-texture was very small, though, so noone really noticed it unless i pointed it out. Because of this, i've decided to re-texture the most common enemies in Halfquake Rebirth. I wanted to make them appear more bloody, and more menacing. Using Substance Painter, i've created a set of textures that add more grit and dirt to them. You may already know about this because i posted about it a while ago.


The blood isn't theirs.


I'm hoping to start working harder than ever from now on. I just need to find the optimal rythm to work at, and things will be better than they ever were.

Here are some links which may of interest for you:

Jancias' Discord Server

Jancias' Patreon

Halfquake Rebirth Twitter Account

Muddasheep's Patreon

Muddasheep's Site

And this concludes our pseudo-annual sadism exercise!

Have a nice day, and remember to fall into the nearest trap when possible!

Unofficial Copyright 2023 ASTATINE ENTERTAINMENT

End of Year - Halfquake Rebirth

End of Year - Halfquake Rebirth


We're discussing the happenings of 2021. + Content Addendum.

MOTY -  Halfquake Rebirth

MOTY - Halfquake Rebirth


Mod of the Year awards have begun, in this article, i ask you to vote HQR!

Halfquake Rebirth - September 2021 Update

Halfquake Rebirth - September 2021 Update

News 9 comments

"I'm really sorry for not posting anything for two years" Edition.

The farm news, 1/4/2001

The farm news, 1/4/2001

News 1 comment

Halfquake release nears, so heres an article all about it!

Comments  (0 - 10 of 22)
FlippedOutKyrii - - 3,524 comments

Just remembered this out of the blue, hope it's still in the works!

Reply Good karma Bad karma+1 vote
Dodo_Bird - - 30 comments

LambdaGeneration just made a vid on this

Reply Good karma Bad karma+1 vote
Jancias Creator
Jancias - - 62 comments

We're not actively taking part in MOTY 2022, but if you'd like to, feel free to vote for us!

Reply Good karma+1 vote
miko. - - 7 comments

This mod is very great, I hope it isn't die and author continuening development.

Reply Good karma Bad karma+3 votes
Radu273 - - 1,473 comments

what do you mean streaming development?

Reply Good karma Bad karma+1 vote
Jancias Creator
Jancias - - 62 comments

Livestreaming any kind of work on either Youtube or Twitch, with either no voice-over, or lack-luster voice-over. Certainly with music!

Reply Good karma+2 votes
Radu273 - - 1,473 comments

yeah! actually it was a bit obvious! ok, thanks!

Reply Good karma Bad karma+1 vote
L_DIAMOND_B - - 16 comments

cool mod :)

Reply Good karma Bad karma+2 votes
SomeDud:theDunce - - 21 comments

can't wait! >)

Reply Good karma Bad karma+5 votes
florkowski - - 152 comments

O tak.
Someone is actually doing this and it looks amazing.
Powodzienia PanieKaszanka

Reply Good karma Bad karma+3 votes
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Latest posts from @hqrebirth

RT @rljancias: SURVEILLANCE is only a day away! #mapping #indie #garrysmod #ArtistOnTwitter

Jun 7 2023

RT @rljancias: yes hi, i'm a level designer @CounterStrike give me access to cs2 i'll make maps for it i swear

Mar 23 2023

RT @LoisteInteract: One more!

Mar 23 2023

RT @muddasheep: everything's ready, i will eat something now and try to calm my nerves :D 2 hours to go!

Feb 17 2023

RT @muddasheep: 24 hours...

Feb 16 2023

RT @rljancias: TRAILER FOR MY MAP IS OUT! #gmod #mapping #gamedev #modding #steam #sourceengine

Feb 16 2023

RT @rljancias:

Feb 12 2023

RT @rljancias: My account has finally been unlocked! Twitter seemingly deleted all of my profile information though.

Jan 22 2023

Sometimes you end up in places you weren't originally supposed to be in. Don't worry though, the Sadists have creat…

Jan 14 2023