Heath Games' Second installment of the Horror Mod series, "Half-Rats". Taking place in July of 1883. Soundtrack courtesy of Ague. Beware, this mod is pretty much NOTHING like Half-Life.
We've decided to join the coalition of do-gooders. Read it and weep!
1) We CAN'T remove "sv_cheats 1" nor we can remove some commands for cheating because they are coded within the engine which only Valve, Sven-Coop and Cry of Fear developers have access.
2) The system works ONLY on Parasomnia's story, meaning that it won't impact any fan made third party system.
3) The system has been designed to still allow "sv_cheats 1" and the affected cheats to be functional like any HL1 game/mod inside Parasomnia's story, the only thing to do is change an exising CVAR (which is also coded in the engine).
4) If after reading this a lot of people are still against this system, I'll remove it.
''Yer dun'' Hahahah! :D
Best anti-cheat ever.
This IS real, by the way. Same thing if you try to mess with the skill.cfg.
While I don't use cheats when I play the first few times, I do like to use them in later playthroughs, where I like to put soldiers vs aliens and see who wins under what conditions and other crazy stuff like that. It's a way of prolonging the pleasure from HL :)
Aww, well.
Oh, we will be releasing the HR:P Development Kit. So no worries.
This won't be triggered under certain circumstances, no worries ^^
Disabled sv_cheats? Why? What's the point?
Cry of Fear does the same thing and it just goes right over my head. If it's only for the default player experience, then it doesn't make sense. The default player experience doesn't include typing cheat codes in the console.
In Cry of Fear, the game was so difficult and badly designed that I had to modify skill.cfg. Why make our life so much more difficult?
Don't want to sound rude, but I really think that's a stupid decision. We shouldn't have to wait and bother with the DK for normal features.
Don't play on hard the first time through and you'll be fine, bromigo! Games are supposed to be a little challenging or else they'd be boring. THIS IS NOT HALF-LIFE. Just keep that in mind and you'll do great! We will be testing extensively as well!
Also, bear in mind that our dev kit is made up of assets that we worked very hard on for over a year - nearly around the clock in many cases. We are giving them out to all of you free of charge, as well as an entire single-player experience.
Sure, I'm not asking for anything.
In the case of COF, I only decided to use cheat codes after being stuck for hours, and I'm not exaggerating, at the same boss fight. The closest save you could do would still force you to watch the whole boss intro cinematic again. And when he kills you, you get another death cinematic you can't skip either. Then you load your latest save, and you're obliged to get again the same intro cinematic.
For that reason I edited the skill.cfg file (since we can't use sv_cheats), and killed the boss easily. I progressed a bit in the game until another boss fight which had the exact same flaws (cinematics you can't skip). Except this time, skill.cfg wasn't of any help. At this moment in time I just gave up Cry of Fear.
I don't expect your mod to perform as bad as COF when it comes to this particular aspect, and while I really trust you when you say your mod will be good enough so that we don't need cheat codes, I am still annoyed that you purposefully took the time and the effort to remove a feature.
I'm not talking about keeping cheat codes because you might need them to progress in the mod. It is of course a stupid reason to keep them. If such cases, I most certainly wouldn't use cheat codes, but stop playing the mod instead. But removing cheat codes is like saying: "We don't trust you to be mature enough to know how to enjoy the game". Now that won't be that much of a problem with your DK edition, but I still think it's pointless and potentially annoying for the player.
A UNATCO soldier once said "That's right, no cheating". Remember what happened to UNATCO after that? It got controlled by the Illuminati and turned into an oppressor of individual liberties. Be careful, that might happen to your mod...
The system won't be triggered under certain circumstances, no worries.
Well, for me, Cry of Fear is a fairly easy game, to be honest. I usually had over 8 to 10 syringes left and I knew how to combat the enemies. Heck, I still play CoF because I think it's a wonderful game. But I've made this comment to tell you something. You CAN skip the cutscenes and it's easy to do so. All you have to do is press Enter and boom, cutscene vanished into the void. :)
The **** man, the intro was pretty difficult, I probably will have to use godmode at some time. The monsters do a bit of too high damage, and are pretty fast
Use strategy!
The system won't be triggered under certain circumstances, no worries.
PLEASE READ THIS (@Half-Rats: copy/paste this in the description)
1) We CAN'T remove "sv_cheats 1" nor we can remove some commands for cheating because they are coded within the engine which only Valve, Sven-Coop and Cry of Fear developers have access.
2) The system works ONLY on Parasomnia's story, meaning that it won't impact any fan made third party system.
3) The system has been designed to still allow "sv_cheats 1" and the affected cheats to be functional like any HL1 game/mod inside Parasomnia's story, the only thing to do is change an exising CVAR (which is also coded in the engine).
4) If after reading this a lot of people are still against this system, I'll remove it.
I'm not sure I understood you. Will the system be triggered under certain circumstances, no worries? :p
With the right CVARs set to the right proper values you can do whatever pleases you with "sv_cheats" and such.
First option was to fry your PC when using cheats.
Second, delete your mod folder, obligatory re-installation and replay of Half-Rats: A Fever Dream, take the ending save file and put it in the Parasomnia folder so you can retry without cheats.
Third, add a pop-up message.
If people went bananas with the third option, imagine we implemented one of the original two.
Btw, who roams the Parasomnia pages sober? I thought we were all drunk here.
Wow, they should did it to counter strike
If there are any underwater enemies, and I can't use cheats, I will march straight over to Heath Games HQ and it will be YOU who is done!
We do not have any underwater enemies, so you're good there.
If you don't consider the situation in which enemies attack you while you are inside a huge, whiskey-filled, pool as "underwater" then, no, we don't.
Oh wait. I said too much.
Rules go out the window eh?
well, I got as far as boss one in CoF, tried to beat it a couple of times but couldn't...hence delete mod, I don't have the patience to muck about.
I'm glad this was removed (I guess? Because I never encountered that).
I like to play the games slowly, take my time, check every corner, closely inspect interesting things (like, original and interesting enemy designs, etc.) soI always hated "time attack" games and game modes, and I really hate dark games/mods (like Ridgewood mod for Killing Floor, for example) (I also don't like horror games and movies, but Half-Rats is that kind of horrors that I like - without jumpscares or _extreme_ mental pressure (like Silent Hill 2 or Amnesia, for example - couldn't handle those and had to quit, even though they've intrigued me a lot and I really wish I could play them through -I prefer the horrors like this, or Dead Space, or Resident Evil - where first the rusty and grimy levels ceep the hell out of you, then twisted monsters scare the **** out of you, and then you grab your guns and melee weapons and pepper them with lead, chop them down and stomp them flat in return >) ) - and this mod is also so great in so many aspects, but it's so god damn DARK I can't see **** when the lamp oil runs out, so I tried to play normally, without cheats at first, but as I reached the town of Eminence I realized that I just have no idea on where o go next, and I don't have enough ammo to kill every enemy with the Colt (and I hate leaving unkilled enemies and unbroken breakable objects in games behind) and melee fights take too much time, even on Medium difficulty that i was trying to play, so I will have to spend all my money on the lamp oil, and I will still have to "speedrun" or save-load again and again and again until I fially find where I should go next (and no matter that I carefully read all the letters and listened to all the dialogues and monologues, quickloading numerous times on each of them to not miss anything, because I'm such a slowpoke and my English is not the best, and English in this game kinda differs from the one I'm learning nowdays, I still got lost literally every time I reached some letter/safe with a key inside some house and had no idea on where I should go now (like, I read about a Hotel, orChurch, or Police Station, but how in the hell should I know where the said building is located in this god-forsaken town that I'm forthefirst time in, and in teh middle of the night when I can't see **** two meters away from me even when my lamp is on, and it'smostly off, because it ran out of oil? So I just start running around the bloody town in circles, holding my virtual right hand on the wall to the right from me, until some bloody door opens and let me slip inside, which literally took 10 minutes to half an hour each time - and the more time the more portions of the town got unlocked) so I quickly realized that I just can't enjoy this awesome mod without enabling the cheats and getting myself an infinite supply of oil for the lamp - and even cheats didn't help me with this on 100%, because I could only spawn oil bottles using the "give item_whaleoil" command on those maps which had at least one bottle of oil on them initially, and only if I didn't take them already - otherwise the game would exit to the main menu right away, as soon as I execute that console command (same for the money and other consumables, btw.) - and on the final map there were no oil bottles at and traders on the "hell" level, at all, so I still had to "speedrun" that level, and even with my last bottle of oil which I had left when I reached the final boss chamber, I didn't realize there were some posts protruding from the walls on which I was supposed to land and destroy some "meat cords" there until I watched the final fight part in the Bolloxed's video walkthrough (many thanks to that guy, he saved me a few hours of blind wandering around that god-damned town, because I had to consult with his walkthrough at least half of a dozen times when I got lost and had absolutely no idea on where to go next).
I also like to fool around with cheats after I finish the game/mod at least once "normally" much like Loulimi here - get into places where the player can't normally reach through normal gameplay, to search for hidden easter eggs, to use those weapons I liked the most, but tried to save for special (or just especially hard) occasions (like I usually save explosives for possible Gargs, Tentacles, Bigmommas and other bulletproof enemies in most HL mods) throughout my first playthrough, etc., so yeah I really hate when cheats are permanently disabled or removed by the developer, and there is no possible way to enable them at all. So yeah, I'm glad they are still usable in HRP.