Heath Games' Second installment of the Horror Mod series, "Half-Rats". Taking place in July of 1883. Soundtrack courtesy of Ague. Beware, this mod is pretty much NOTHING like Half-Life.
Some of the items you'll see and feel in Parasomnia. Some you'll recognize, others are brand new, never-before-seen, straight from Heath Games. White Castles coming soon!
Modeling and textures by Alejandro "Foxtrop" Alonso and Half-Rats.
I do cocaine.
Is Pepsi ok?
Oh, you will be!
Can't wait to see the Weapons.
Hmm... I suddenly start to wonder.
Is the SAA going to have a single reload animation or will it possibly be a one-by-one to the side reload?
Many HL mods taking place in older times often forgot that that's how revolver's used to be reloaded.
Speedloaders exist, but i don't remember if the SAA had one.
Would be very interesting to see.
I have an SAA, and speedloaders certainly did not exist for them, since swing-out revolvers weren't even conceived of at the time.
The only reason HR:AFD reloaded that way was because it was based on the magnum from HL. And I had a lazy moment.
What I elected to do for Parasomnia was take the gun out of view for a moment.
Okay, but why the Henry holds so many rounds and gets reloaded almost instantly as if it would be a BB gun? Also, is it more or less powerful, or has equal power with the SAA? If more or equal - then why it's reloaded faster, while holding more rounds at once?
Also, it's iron sights are totally useless, since it's too dark around to even see any part of the iron sights unless you are aiming directly at the ground under your feet, the iron sights shift as you move the mouse (aim) and it doesn't even zoom in. Meh. Also, I'd even say that Henry shoots faster, because I often manage to miss my targets even at a point-blank distance with the second and following shots if I use the Colt in that "gangsta mode", and totally can't hit anything in that mode on the medium or longer distance.
And I really wish that Thompson would be available at the first playthrough and actually use .45 ammo - for when you really need that firepower, and ready to sacrifice a lot, if not most or all of your ammo (which you only can carry 100 or so at a time). Maybe even if it would have only 20 round magazine or so, instead of 50, (maybe not even the Thompson, but a "Grease Gun", or something else? - I guess the Thompson just didn't exist at all back then...) and would balance the Colt and the Henry - for example, make the Colt stronger, but slower shooting and (maybe) slowly reloading, and with a smaller magazine (and, maybe, less accurate), while making the Henry more accurate, zoomable, with bigger magazine size - but weaker, and faster (or, vice versa - even slower) reloadable or something - because as soon as I found the Henry (which was probably right after I've first encountered the zombies and the dogs) I almost stopped using the Colt at all (well, maybe I only used it twice or so, when I ran out of ammo in the Henry and had no time to reload).
Money? Some RPG elements in the mod maybe?
Well, I wouldn't go as far as to say that per se...imagine a weird cross between RE4, Silent Hill and Painkiller all taking place in the 1800's.
This game is making me want to try a meat pie
You really ought to. In fact, the texture I used for the meat pie was taken from an actual meat pie that I ended up having for dinner. Recipes vary throughout.
Very nice.
Glad the meat pie and booze are back.
An Idea: Gold bar/money as a weapon. You throw some at monsters till it die. Actually it's quite realistic ya'know, i'd do it to all my problems... If i actually had money T_T
I think I would rather just shoot/cut up the enemies!
The meat pie kinda looks like the alien gibs model from the original half life.
Also, i have to ask, will there be any other weapons you can carry besides the melee weapon and the SAA?
Like a shotgun for example?
Having beaten A Fever Dream about half an hour ago i felt like the mod could have been improved with another weapon.
The colt ran out of ammo quite often.
So do meat pies in real life! I used one to texture it actually.
Saber - blocking/kicking
Colt SAA - Rapid fire gangsta' mode.
Coach Gun - Two barrels of pain.
Henry Repeater - Iron sights.
Dynamite - Tossing and rolling.
Gatling Gun. Temporary use - 200 rounds.
108 total rounds of 45 ammo - found in boxes of 50.
96 shotgun shells - found in boxes of 24.
16 sticks of Dynamite - found in crates of 8.
SAA?Double Barrel?Henry?Gatling!? Soo ya doing it ain't ya? Can't wait to see the demo this april...
Don't forget Dynamite, sir.
In the version that I'm playing, Half-Rats can carry
121 .45 rounds (6 in the Colt, 15 in the Henry and 100 in reserve)
48 shotgun rounds (2 loaded and 46 in reserve)
and only 10 dynamite sticks.
Both .45 and shotgun ammo boxes (at least, those, that drop from the dead enemies) contain only 10 rounds, and dynamite sticks drop from the crates in something like 3 sticks simultaneously and they could be picked up 1 by 1 (like, if you have 9 or 8 you will only take 1 or 2 respectfully, and 2 or 1 will remain on the floor and you will be able to pick them up later)
and the Gatling Gun has only 150 rounds.
Does chicken pot pie count for a meat pie?
No.
I suggest you get yourself a pasty. You're missing out!
Thought not. And I sure will! All because of this series...And because I wanna try it!
I'm really glad I was able to inspire folks to try an old recipe. That's one of the points of my series. In case you missed that: Resurrecting a bygone era.
Can I spawn .45 and shotgun ammo boxes and gold bars using the console?
Where I can find all the pickup names for spawning, using "give weapon_" and "give item_" commands?
In the FGD. But nevermind that because we are updating the entire game.
Whoa, cool!
What's FGD, btw?