July the fourteenth, 1883: Being rather rudely awakened after a night of drunken revelry; Half-Rats is thrust into a rather dire situation. Utter calamity has erupted in the streets outside of the general store which he calls home - calamity of the most unnatural and horrific kind, that is. Now he and the shop keeper, Mr. Trask, must hold out against this infernal host of creatures together. Will they survive the night?
You'd be forgiven for not thinking too highly of this mod at a first impression. The mod stars the developer himself, as voiced by himself, with a mod page full of promises, alcohol references, and "Half-Pun: The Game" being the title card. These are traits that I have seen in earlier okey-to-awful half-life mods, but as a amalgamation of all of it, Half-Rats manages to be something different. Rather amazing, in fact.
The mod drenches you in atmosphere as soon as you get to the start menu. From there you're engulfed in a moody and strange experience, futher enforced by the fantastic voice work. The opening dialogue had me succumbing to The Develeoper's repeated recommendation of drinking something while playing, so after getting myself a "Rusty Nail" I was right back into the fever.
Okay, some sort of a joke... The only thing not from the early 1900s is the developer's modding skills. Haha!? The map design is smart. Mostly straight forward, always clever. It manages to make the dreaded Sewer levels entertaining, and the wonderfully detailed indoor areas are what makes this a immersive mod. As said earlier, the voice acting is great, and so are the scripted sequences, the dialogue itself... And I'm still talking about a HL mod!
I suggest that everyone play this on easy or normal first time through. Combat is just challenging enough but can get hard at times, in particular since there is a need to conserve ammo, demanding some melee from your hand. Be also vary that pausing during any dialogue might mute it, a fault of Half-life itself.
Despite there being talks of references to earlier works, such as They Hunger, I didn't notice any of them in the mod. I might be shoutout-blind, or maybe, any and all of these references are so carefully hewn that they have become a part of the beast.
After what Half-Rats: A Fever Dream has given me, I have given in. I'm eagerly anticipating the sequel, and the rest of the "multimedia experience" That Half-Rats has told us about. Sir Half-Rats is not a mere developer, but a genuine renaissance man.
A good, solid mod for Half-life! Whilst it's not terribly long, clocking in at about an hour, it's good fun that does indeed feel like a callback to the good old days of Half-life modding. The voice acting is pretty good, the story is intriguing and the level design has some interesting ideas in them.
Perhaps the biggest criticism I could level is that there's precious little colour variety in the levels at times - whilst understandable given the time it was set in I think some artistic license might of been preferable. It wasn't enough to draw me out of the game though, and all together combined with the voice acting I did feel like I was in the right time period. Half-rats is a fun character as well!
All in all a Fever Dream is a good solid mod, and I'm looking forward to seeing future stuff in the series as well. Good job!
love the idea of an old vintage horror.
This mod is an example of how modding should be done.
This was really good, creative, and fun. So much effort, and it shows. Great work. Looking forward to the next installment. Keep creating things.
It's like I just went back in time to 1999 :D
The level design, sound quality and texture work are so on the point it's astounding. If you told me this was released in 2000, I'd believe you without question. It's marvelous how much this has emulated They Hunger while still maintaining it's own creativity.
The writing for our main hero is fantastic and delicious, and the combat can be quite tense with only a 6-round magnum at my side.
Ammo can be very scarce so some combat scenarios are quite unforgiving for those who are bad shots or are not the most perceptive looters, not to mention the lack of more weapons can make dispatching the foul demons rather one-note beyond the Gatling guns and cannons in fixed positions.
The short length and a bug that prevented me from getting into the train-yard also deterred my enjoyment slightly, but I'm not going to let it hold back back my admiration for the overall product.
Half-Rats is a work of love with some kinks in the fender here and there, and is certainly not something any fan of half-life should miss, especially if they adored They Hunger.
I look forward to the sequel!
This mod really put a smile on my face, reminded me a lot of they hunger but with a cooler story. The mods not long, only about an hour or so but its a pretty enjoyable ride throughout with some pretty spooky parts (the church scene being my favorite). What makes the mod stand out I think is the charming story and main character and the fact that it never takes itself too seriously.
The main problem I had with it was the bugs which are fairly present, like getting stuck inside the boards that you need to use at the beginning once I set them up, or getting stuck in a wall or two near the beginning, there was also a bunch of issues with Barnaby at the Gargantua fight like shooting the Gargantua infinitely making it reset its animation thus him not getting killed, or the animation not syncing up correctly, Or Barnaby not assuming his position or leaving it. I'm hoping these will be patched to some degree in the coming weeks or months. Also the final boss fight was kind of underwhelming I felt, just jumping between two cars and farming health and booze and shooting at the thing with cannon.
That said this is the best first time modding attempt Ive seen yet and it excites me with promises for a sequel to continue the adventure! I stayed up and played this with a friend on Halloween night after watching a spooky movie and it didn't disappoint. Really solid mod.
Now that's what I call a great mod. I enjoyed every bit of this. The plot was engaging, the characters were likeable, the enemies were disturbing, the mapping was well-done (only got stuck once) and the combat was well-balanced. I have a thing for voice acting and I have to say the people portraying the characters, while maybe not professional, did an excellent job. I only wish there were more weapons, but I was still happy with what I got. Maybe I'll try the remod when I come back to this.
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Highest Rated (11 agree) 10/10
You'd be forgiven for not thinking too highly of this mod at a first impression. The mod stars the developer himself, as voiced by himself, with a mod page full of promises, alcohol references, and "Half-Pun: The Game" being the title card. These are traits that I have seen in earlier okey-to-awful half-life mods, but as a amalgamation of all of it, Half-Rats manages to be something different. Rather amazing, in fact. The mod drenches you in atmosphere as soon as you get to the start menu. From…
Oct 31 2015 by phipe