Hello. This article will show you some changes, updates and other stuff...
We decided to completely remove all old content from the mod page. There was only one reason for this: the inconsistency with the quality of the mod. So don't ask us about this anymore.
We changed the monster's AI a lot. So, Barney can use a healthcharger and pick up medkits... He will search healthchargers only when he is not following you.
As a person who has been playing Half-Life since 2004, I can say that the original Barney is the most stupid HL monster. That's why we modernized him so much. We improved his intellect, and brought his number of chromosomes, if not to 46 (like a normal person has), then much closer to this value...
Limping Barney (In this state, Barney will try to find medkits and healthchargers).
We also told to Barney that he could use his legs to kick enemies. At the next day it was impossible to stop him...
1) Sv_cheats now working after save/restore.
2) Added StickyGibs.
3) Pump sound of the shotgun is now ALWAYS playing after last shot.
4) Shotgun shells now eject after using shutter. // Thanks to Solokiller
5) Fixed attachment position in v_deagle.mdl.
6) Fixed attachment position in v_357.mdl.
7) Fixed attachment position in v_shotgun.mdl.
8) Egon leaves black decals on the walls.
9) Crowbar doesn't hit air two times anymore.
10) Added secondary attack for crowbar (Like in OP4).
11) Snark's deploy animation now manages to play to the end.
12) Added "First Draw" for all weapons.
13) When player is running, a special animation will play.
14) Added flag "permanent" for Env_fade entity.
15) Added new physics for weapons.
16) Hand grenade can be thrown for a short distance (MOUSE2).
17) Added burst mode for MP5 (MOUSE3).
18) Corpses float in water.
19) H.E.C.U. can throw grenades back to the sender.
20) Barney now can limp.
21) Barney can use healthchargers / medkits.
22) Barney can kick enemies.
23) Some H.E.C.U. can be armed with SAW/DEAGLE/PYTHON.
24) New event 5037 (Rotates the screen).
25) New event 5038 (Shakes screen).
26) Mr.Friendly can no longer kill himself with spitting.
27) Bullquids can spit 7 bunches at once.
28) Grenades can roll on the floor.
29) Kingpin became the lord of electric balls.
30) Kingpin is able to regenerate his health.
31) Added a new system for dismembering corpses.
32) Mr.Friendly's shock wave can knock out weapons from the player.
33) Tripmines now placing with unused "place" animation.
34) Fixed fOkToSpeak function in talkmonster.cpp.
35) Houndeye now can limp.
36) Gibs now float in water.
37) Sounds of NPC's steps are now strictly dependent on the type of surface they are walking.
38) Removed CO-OP mode.
39) When you cause damage to func_breakable, some materials will fall out (wood gibs and other stuff).
40) Mappers can set voice tones to monsters.
41) New event 5039 (Сhanges default_fov value).
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Thanks for attention and support. We will try to release updates more often and delight you with new content. All the best.
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I gotta say the mod has incredible ideas that I'd love to have in my own mod. I just saw the recent messages and feel that pain as well, it would be sad to have all this coding go to waste.
Compare to mine, I am doing nothing so I hope the best for you guys.
Taкс прошло 3 года. Где новости?
This mod would have been a intresting fun mod :(
Could you upload some files or code?
Yeah I think this mods ded
Been awhile, hope this is still kicking!
alive?
You did bring some of opfor stuff to this mod, so I would like to ask if it is possible to bring more using a rebuilded SDK for opfor or not, I do understand that it is a lot of hard coding, also do you plan on releasing the "fgd" tools for the mod? Either way, good luck with the mod!
Looking forward to being released. There is a great effort in this mod i see.
Is there any chance of the updated Barney AI being released as a standalone addon? Just asking 'cause I'd love the opportunity to try this out with other mods, or even the base game.
Same goes with other unique features.