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Half-Life: Nightwatch is a large scale single player episode based on the events of Half-Life. As the player, you will assume the role of Sergeant William Archer, a member of Black Mesa's high-level Military Security force. With an entirely new arsenal of weapons and 30+ enemies and allies both old and new, fight for the defense of Black Mesa... and of all Earth.

For the most up-to-date information and updates, check our primary website at hl-nightwatch.net. Please avoid e-mailing us at the info address listed above; legitimate mail has been flooded out by spam and the mailbox is no longer actively checked. Visit the site for updated contact details.

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Nightwatch: Source

News 4 comments

Ryan wrote: After careful analysis of the technology, the decision has been reached to offer a Source version of Nightwatch in addition to the current release plans. There are, at this time, no plans to abandon development for Half-Life 1, though. We're all very excited about the Source engine and would like those who have purchased Half-Life 2 to be able to enjoy Nightwatch in a higher-quality, more feature-rich environment.

Forums.hl-nightwatch.net

Ryan wrote: As a result of the recent decision to produce a concurrent Source version of Nightwatch in addition to the original plans, staff positions have opened up in two specific fields to accomodate the extra work required: programming and level design. If you believe you are qualified in either of these areas and would like to contribute, or would like to try out for one of the existing open positions for model texturing (skinning), player/NPC animation, or voice acting, head on over to the Jobs page for more information.

Hl-nightwatch.net

Profile Updated; Media Release

News 7 comments

Half-Life: Nightwatch has posted the first portion of a two-part media update, with several new level screenshots being made available for the first time...

Staff Expansion

News

Again, straight from == Well, after an extensive evaluation process, we've made our final decision on who will be filling the open spots on our level...

Small Progress Update

News

Straight from hl-nightwatch.net: I've finally managed to whittle down most of the level design applicants, though a few keep trickling in. It's been a...

Nightwatch Interview on leveldesign.nu

News

Adam "WhoMe" Foster and I have been interviewed by Tailgunner at leveldesign.nu. The interview contains a particular focus on the level design department...

Comments  (0 - 10 of 123)
FR4NCOCM
FR4NCOCM

que paso con este mod???

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Aublak
Aublak

Please release all of the assets. I am sure someone will finish it.

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λpone
λpone

*sniffles*

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Rus[T]
Rus[T]

I was so pumped for this mod in the days, this looked so good.

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Infuzija35
Infuzija35

Look a awesome MOD ^^

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amckern
amckern

You know i'm starting to think black mesa will end up in the same boat as this.

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Petrick
Petrick

Was there even playable demo?

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Medkit
Medkit

Indeed, this was a promising mod. If only the didn't let it to rot.

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John845
John845

The team who worked on this mod are truely ******* morons. I was extremely ****** when they switched engines. Then when they finally just gave up, I could care less anymore.

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dethtoll
dethtoll

they didn't work on the HL version because they're stupid ***** who bought into the idea that source would be a better engine, completely ignoring the fact that it looked unique in HL1 yet in source looked like every other HL2 mod ever, as well as the fact that it is much harder to mod for HL2 than it is for HL1 (there is easily 10 times as much code in HL2), AS WELL AS the fact that an engine switch means a massive restructuring, which they had already done before which only slowed thim down to a crawl. finally they just gave up.

i'm seriously disappointed, because this mod had promise and they screwed it all up. "HAY GUYS NOBUDY PLAYS HL1 NEMORE LETS PROT IT TO SORSE THATLL MAKE IT BETTER!!!!!!!!"

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